"""cs1graphics.py
Copyright 2008-2014, David Letscher, Michael H. Goldwasser, Christopher Porter
Go to www.cs1graphics.org for more information.
This is Version 1.2 singlethreaded release (23 July 2014)
"""
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see .
# If you are interested in doing further development of cs1graphics,
# please contact the authors to receive the Developer's Guide.
# Configuration Options:
# ----------------------
# By default, cs1graphics uses true multi-threading. However, the
# default Python/Tk implementation shipped on many versions of Apple's
# OSX operating system does not allow for such support. The following
# flag should be changed to False to switch to a slightly more limited
# model of threading. This behavior can also be triggered
# programmatically by calling configureNativeThreading(False) prior to
# issuing any graphics commands.
_nativeThreading = False
# By default, cs1graphics uses the common "computer science"
# coordinate system, with the origin in the top-left corner of a
# window, and with the y-axis oriented so that positive values are
# below the origin. To get a traditional "mathematics" coordinate
# system, with the origin in the bottom-left and the positive y-axis
# oriented above the origin, the following flag can be changed to
# True. This behavior can also be triggered programmatically by
# calling configureMathMode(True) prior to issuing any graphics
# commands.
_mathMode = False
# cs1graphics allows for a layer to be recursively nested within
# itself, for some cool effects. The rendering of such recursion is
# artificially capped with the following recursive limit. This limit
# may also be changed programmatically with the
# configureSetRecursionLimit function.
_RECURSIVE_LIMIT = 10
# The following dictionary of flags should only be used by developers
# to adjust the level of verbosity when debugging various aspects of
# the system.
_DEBUG = {
'wait' : 0,
'mainLoop' : 0,
'processEvents' : 0,
'Events' : 0,
'Tkinter' : 0,
'Front' : 0,
'Middle' : 0,
'RenderedH' : 0,
'UpdateManager' : 0,
'processCommands' : 0,
}
_dashMultiplier = 2 # oddity about whether pattern should be (a,b) or (a,b,a,b)
import copy as _copy
import math as _math
import random as _random
import time as _time
import threading as _threading
import atexit as _atexit
import os as _os
import sys as _sys
import traceback as _traceback
from array import array as _array
# change in module names for Python 2 vs 3
try:
import Queue as _Queue
except ImportError:
import queue as _Queue # Python 3
try:
import thread as _thread
except ImportError:
import _thread as _thread # Python 3
try:
import Tkinter as _Tkinter
except ImportError:
try:
import tkinter as _Tkinter # Python 3
except ImportError:
raise ImportError('cs1graphics requires that Tkinter be installed')
try:
import Image as _Image
import ImageDraw as _ImageDraw
import ImageTk as _ImageTk
_pilAvailable = True
except ImportError:
_pilAvailable = False
# Library
_tkroot = None
_ourRandom = _random.Random()
_ourRandom.seed(1234) # initialize the random seed so that behaviors are reproducible
# support for Python 2.x/3.x.
# We want to use isinstance(foo, basestring) in either case
try:
unicode
except NameError:
basestring = unicode = str
# Global Configuration Controls
def configureNativeThreading(flag=False):
"""Configures cs1graphics to run in native multi-threaded mode when flag is True.
By default, the library uses a multi-threaded model in which case
all rendering is managed by a secondary thread, and EventHandlers
are immediately activated once registered without blocking the
primary thread.
However, on systems that do not support accessing Tkinter from a
secondary thread, the model can be changed to be single-threaded,
with all rendering in the primary thread and EventHandlers
activated only when the end of the main thread is reached, or an
explicit (blocking) call to startEventHandling() is made.
Note: This command must be executed prior to the use of any core
library functionality.
Note: As an alternative, your cs1graphics installation can be
configured with the default mode set using the variable
_nativeThread in the preamble of file cs1graphics.py.
"""
if _graphicsManager._state != 'Initial':
raise GraphicsError('configuration must occur prior to other use of the library')
global _nativeThreading
_nativeThreading = True
def configureMathMode(flag=True):
"""Forces cs1graphics to use standard math coordinate system when flag is True.
By default, cs1graphics uses a standard computer graphics
coordinate system with the origin at the top-left and the positive
y-axis oriented downward.
If this function is invoked, it causes canvases to use a standard
mathematics coordinate system with the origin at bottom-left and
the positive y-axis oriented upward. In math mode, a positive
rotation is conventionally counterclockwise rather than clockwise.
NOTE: This command must be executed prior to the use of any core
library functionality.
Note: As an alternative, your cs1graphics installation can be
configured with the default coordinate system set using the
variable _mathMode in the preamble of file cs1graphics.py.
"""
if _graphicsManager._state != 'Initial':
raise GraphicsError('configuration must occur prior to other use of the library')
global _mathMode
_mathMode = flag
def configureSetRecursionLimit(limit):
"""Changes the limit on recursion for drawable inclusion.
In cases such as when adding a layer to itself, the drawing
process is intentionally capped with some maximum recursive depth
to avoid an infinite recursion. By default, that limit is 10.
This function allows that to be changed.
"""
if _graphicsManager._state != 'Initial':
raise GraphicsError('configuration must occur prior to other use of the library')
if not isinstance(limit, int):
raise TypeError('limit should be an integer')
if limit < 1:
raise ValueError('limit must be positive')
global _RECURSIVE_LIMIT
_RECURSIVE_LIMIT = limit
class GraphicsError(Exception):
def __init__(self, message, recoverable=False):
super(GraphicsError, self).__init__()
self._recoverable = recoverable
# Data structures
# special purpose comparator for chains, since Python3 no longer allows for us to use default < for chain tuples that include a class instance.
def _chainCompare(a, b):
return _chainCompareRecurse(a, b, 0)
def _chainCompareRecurse(a, b, k):
"""Compare implicit slices a[k:] and b[k:]"""
if len(a) == k:
return len(b) > k
elif len(b) == k:
return False
elif a[k][0] < b[k][0]:
return True
elif b[k][0] < a[k][0]:
return False
elif a[k][1] == b[k][1]:
return _chainCompareRecurse(a, b, k+1)
else:
# arbitrary tie-breaker for our model of chains with multiple inheritance
return str(a[k][1]) < str(b[k][1])
class _OrderedMap:
"""Implements an ordered map.
Although we do not formally require the keys to be hashable, the
expectation is that they should not be mutated.
By default, ordering is based on < operator, but the user
can provide a non-standard boolean function for comparing keys.
This implementation is based upon an underlying treap.
"""
def _less(a, b):
"""Generic version of comparison function."""
return a < b
_less = staticmethod(_less)
def __init__(self, less=None):
"""Create an empty map.
less is a boolean function with callingsignature less(keyA, keyB)
that returns True if keyA is strictly less than keyB.
If not sent, the default < operator is used.
"""
self._root = None
self._size = 0
if less is not None:
self._less = less
def __len__(self):
"""Return the size of the map."""
return self._size
def _trace(self, key):
"""Walk path looking for given key.
Return the node that has the key, if any.
Otherwise return the last true node visited.
In case of an empty map, None is returned.
"""
if len(self) > 0:
walk = self._root
while walk is not None and \
(self._less(key, walk.key) or self._less(walk.key, key)):
# no match thus far
trail = walk
if self._less(key, walk.key):
walk = walk.left
else:
walk = walk.right
if walk is not None:
result = walk
else:
result = trail
else:
result = None
return result
def __delitem__(self, key):
"""Remove the entry assoicated with the key.
KeyError results if key does not exist.
"""
temp = self.find(key)
if temp is None:
raise KeyError(repr(key))
self.remove(temp)
def __getitem__(self, key):
"""Return the value associated with the key.
KeyError results if key does not exist.
"""
temp = self.find(key)
if temp is None:
raise KeyError(repr(key))
else:
return temp.value()
def __setitem__(self, key, value):
"""Associate key to value.
If key exists, old value is overwritten with new.
If key does not exist, it is added to the map.
"""
self.insert(key, value) # ignore return value
def find(self, key):
"""Return an iterator to the key's position, if found.
None is returned if key not found.
"""
walk = self._trace(key)
if walk is not None and not \
(self._less(key, walk.key) or self._less(walk.key, key)):
return _OrderedMap.iterator(walk)
else:
return None
def __contains__(self, key):
"""Return True if key in the map."""
return self.find(key) is not None
def first(self):
"""Return iterator to the first element of the map.
None is returned if map is empty.
"""
if len(self) > 0:
return _OrderedMap.iterator(self._root.subtreeMin())
else:
return None
def last(self):
"""Return iterator to the last element of the map.
None is returned if map is empty.
"""
if len(self) > 0:
return _OrderedMap.iterator(self._root.subtreeMax())
else:
return None
def __iter__(self):
"""Return generator for (key,value) pairs."""
walk = self.first()
while walk is not None:
yield (walk.key(), walk.value())
walk = walk.next()
def closestBefore(self, key, strict=True):
"""Return iterator to position at or before the key.
With strict=True (the default), the search looks for an item
that has a key strictly smaller than the given one.
With strict=False, it will return an exact match if possible, and
otherwise the closest before.
Will return None in the case that no earlier key is found.
"""
walk = self._trace(key)
if walk is None:
return None
if self._less(walk.key, key):
# this is strictly smaller than key, so it must be it
return _OrderedMap.iterator(walk)
elif not (strict or self._less(key, walk.key)):
# use the exact match
return _OrderedMap.iterator(walk)
elif walk.left is not None:
# found an exact match, and it has lesser children
return _OrderedMap.iterator(walk.left.subtreeMax())
else:
# start walking upward
while walk is not None and not self._less(walk.key, key):
walk = walk.parent
if walk is not None:
return _OrderedMap.iterator(walk)
else:
return None
def closestAfter(self, key, strict=True):
"""Return iterator to position at or after the key.
With strict=True (the default), the search looks for an item
that has a key strictly larger than the given one.
With strict=False, it will return an exact match if possible, and
otherwise the closest after.
Will return None in the case that no later key is found.
"""
walk = self._trace(key)
if self._less(key, walk.key):
# this is strictly larger than key, so it must be it
return _OrderedMap.iterator(walk)
elif not (strict or self._less(walk.key, key)):
# use the exact match
return _OrderedMap.iterator(walk)
elif walk.right is not None:
# found an exact match, and it has greater children
return _OrderedMap.iterator(walk.right.subtreeMin())
else:
# start walking upward
while walk is not None and not self._less(key, walk.key):
walk = walk.parent
if walk is not None:
return _OrderedMap.iterator(walk)
else:
return None
def insert(self, key, value=None):
"""Associate key to value.
If key exists, old value is overwritten with new.
If key does not exist, it is added to the map.
Return an iterator to the key's position.
"""
walk = self._trace(key)
if walk is None:
self._size += 1
self._root = _OrderedMap._node(key, value)
return _OrderedMap.iterator(self._root)
else:
if self._less(key, walk.key):
walk.left = _OrderedMap._node(key, value, walk)
walk = walk.left
self._insertRebalance(walk)
self._size += 1
elif self._less(walk.key, key):
walk.right = _OrderedMap._node(key, value, walk)
walk = walk.right
self._insertRebalance(walk)
self._size += 1
else:
# key exists; overwrite old value
walk.val = value
return _OrderedMap.iterator(walk)
def _insertRebalance(self, walk):
while walk.parent is not None and walk.priority < walk.parent.priority:
self._rotateUp(walk)
def remove(self, posn):
"""Remove the item at the given iterator."""
if not isinstance(posn, self.iterator):
raise TypeError("Must provide valid iterator for remove")
self._size -= 1
walk = posn._nd
if walk.left is None or walk.right is None:
self._easyDelete(walk)
else:
# use predecessor as sub for the current node
sub = walk.left.subtreeMax()
# fix pointer from above
if self._root is walk:
self._root = sub
elif walk is walk.parent.left:
walk.parent.left = sub
else:
walk.parent.right = sub
# relocate sub and remove walk
if sub is not walk.left:
# clean up below
sub.parent.right = sub.left
if sub.left is not None:
sub.left.parent = sub.parent
# sub takes over left child of walk
sub.left = walk.left
walk.left.parent = sub
# sub takes over right child of walk
sub.right = walk.right
walk.right.parent = sub
# sub gets new parent
sub.parent = walk.parent
# restore heap property from sub downward
downward = True
while downward:
child = sub.left
if sub.right is not None and (child is None or sub.right.priority < child.priority):
child = sub.right
if child is not None and child.priority < sub.priority:
self._rotateUp(child)
else:
downward = False
def _rotateUp(self, walk):
"""Rotate node walk up one level.
Assumes that walk is not the root (but parent may be)
"""
parent = walk.parent
grand = parent.parent
walk.parent = grand
parent.parent = walk
if parent.left is walk:
parent.left = walk.right
if walk.right is not None:
walk.right.parent = parent
walk.right = parent
else:
parent.right = walk.left
if walk.left is not None:
walk.left.parent = parent
walk.left = parent
if grand is None:
self._root = walk
else:
if grand.left is parent:
grand.left = walk
else:
grand.right = walk
def _easyDelete(self, walk):
"""Assumes that walk is a node that has at most one child."""
if walk.left is None:
child = walk.right
else:
child = walk.left
if child is not None:
child.parent = walk.parent
if walk.parent is None:
self._root = child
else:
if walk is walk.parent.left:
walk.parent.left = child
else:
walk.parent.right = child
walk.parent = walk.left = walk.right = None # disconnect, to be safe
###################################################
######### nested class _OrderedMap._node ##########
class _node:
__slots__ = ('key', 'val', 'parent', 'left', 'right', 'priority') # optimization
"""Simple struct to represent node of the treap"""
def __init__(self, key, value=None, parent = None, leftChild = None, rightChild = None):
self.key = key
self.val = value
self.parent = parent
self.left = leftChild
self.right = rightChild
self.priority = _ourRandom.random()
def subtreeMin(self):
"""Return leftmost node of subtree."""
walk = self
while walk.left is not None:
walk = walk.left
return walk
def subtreeMax(self):
"""Return rightmost node of subtree."""
walk = self
while walk.right is not None:
walk = walk.right
return walk
def predecessor(self):
"""Returns node of predecessor. Returns None if this is minimum."""
if self.left is not None:
return self.left.subtreeMax()
else:
walk = self
while walk.parent is not None and walk.parent.left is walk:
walk = walk.parent
return walk.parent
def successor(self):
"""Returns node of successor. Returns None if this is maximum."""
if self.right is not None:
return self.right.subtreeMin()
else:
walk = self
while walk.parent is not None and walk.parent.right is walk:
walk = walk.parent
return walk.parent
######### end of class _OrderedMap._node ##########
######################################################
######### nested class _OrderedMap.iterator ##########
class iterator:
"""Encapsulation of a position in the map"""
def __init__(self, node):
self._nd = node
def __repr__(self):
return "Iterator[key="+repr(self.key())+' value='+repr(self.value())+"]"
def __eq__(self, other):
"""Return True if iterators represent the same position."""
return self._nd == other._nd
def __ne__(self, other):
"""Return True if iterators do not represent the same position."""
return not self._nd == other._nd
def key(self):
"""Return key of element at this position."""
return self._nd.key
def value(self):
"""Return value of element at this position."""
return self._nd.val
def prev(self):
"""Return iterator to the previous element of the map.
Return None if there is no predecessor."""
other = self._nd.predecessor()
if other is not None:
return _OrderedMap.iterator(other)
else:
return None
def next(self):
"""Return iterator to the next element of the map.
Return None if there is no successor."""
other = self._nd.successor()
if other is not None:
return _OrderedMap.iterator(other)
else:
return None
######### end of class _OrderedMap.iterator ##########
class _Hierarchy:
"""Used to maintain minimal information to track which objects are
currently contained (directly or indirectly) on a Canvas, and to
track the parent/child relationships between those objects.
Technically, each object is noted as an (object,cls) pair where
cls is the class whose _draw was called. Typically, this will be
the object's class, but could be a parent class for some.
Furthermore, each object typically has only one such entry in the
hierarchy, but with multiple inheritence (e.g. Button), there
might be three or more different entries, one due to the original
Button._draw call, but two subsequent due to the underlying
Rectangle._draw and Text._draw calls.
"""
def __init__(self):
self._objects = {} # map from obj to set of all (obj,cls) pairs
self._relationships = {} # map from (obj.cls) pair to [parentSet, childrenDict, maxSerial]
# where parentSet is set of (obj,cls) tuples,
# childrenDict is dictionary mapping from (child,cls) -> serialFloat,
# and maxSerial is an upper bound on the serials currently in use
def __contains__(self, drawable):
"""Determines whether the drawable is contained in the current hierarchy."""
return drawable in self._objects
def newCanvas(self, canvas):
"""Adds canvas as new top-level container in the hierarchy."""
self._objects[canvas] = set()
self._objects[canvas].add( (canvas,Canvas) )
self._relationships[ (canvas, Canvas) ] = [set(), {}, 0]
def addLink(self, parentTuple, childTuple):
"""Connect child to parent.
parentTuple and childTuple should both be of form (object,cls)
and that parentTuple is already in this hierarchy.
"""
self._objects.setdefault(childTuple[0], set()).add(childTuple)
relate = self._relationships[parentTuple]
relate[2] += 1 # update serial
relate[1][childTuple] = relate[2] # new child with updated serial
self._relationships.setdefault(childTuple, [set(), {}, 0])[0].add(parentTuple)
def removeLink(self, parentTuple, childTuple):
"""Removes the child from the parent (including the cleansing of any descendents)."""
# remove child from parent's list of children
parentsChildren = self._relationships[parentTuple][1]
del self._relationships[parentTuple][1][childTuple]
# remove parent from child's list of parents
childsParents = self._relationships[childTuple][0]
childsParents.remove(parentTuple)
if not childsParents: # empty set
self._recursiveRemove(childTuple)
def findChildTuple(self, parentTuple, child):
"""For when we know the child, but not the child's appropriate "class" tag
(because _draw was not necessarily from that class)
"""
for k in self._relationships[parentTuple][1].keys():
if k[0] == child:
return k
def getSerial(self, parentTuple, childTuple):
return self._relationships[parentTuple][1][childTuple]
def _recursiveRemove(self, objTuple):
# remove association from self._objects
objSet = self._objects[objTuple[0]]
objSet.remove(objTuple)
if not objSet: # empty set
del self._objects[objTuple[0]]
# remove association from self._relationships
entry = self._relationships.pop(objTuple)
children = entry[1]
for c in children.keys():
childsParents = self._relationships[c][0]
childsParents.remove(objTuple)
if not childsParents: # no more parents
self._recursiveRemove(c)
def reviseChildren(self, drawTuple, childSequence):
"""Compares the newSequence of drawable's children to sequence currently on record.
Returns list of (child,serial) pairs for those children that require updated serial numbers.
"""
raise NotImplementedError('reviseChildren not yet written') # TODO
def computeUpwardChains(self, drawable, counts = None):
if counts is None:
counts = {}
if isinstance(drawable, tuple):
tuples = [ drawable ]
else:
tuples = self._objects[drawable]
results = []
for t in tuples:
self._computeUpwardChainsRecurse(results,t,counts)
if _DEBUG['Middle'] >= 2:
print('ComputeUpwardChains('+str(drawable)+','+str(counts)+') returning:')
for c in results:
print(' '+str(tuple(c)))
return results
def _computeUpwardChainsRecurse(self, results, drawTuple, count):
prevCount = count.get(drawTuple,0)
if prevCount < _RECURSIVE_LIMIT:
parents = self._relationships[drawTuple][0]
if parents:
count[drawTuple] = 1 + prevCount
for p in parents:
oldSize = len(results)
self._computeUpwardChainsRecurse(results, p, count)
for k in range(oldSize, len(results)):
results[k].append(drawTuple)
count[drawTuple] -= 1 # decrement count, to avoid side effects
if count[drawTuple] == 0:
del count[drawTuple]
else:
results.append( [drawTuple] ) # "drawTuple" must represent a canvas
def computeDownwardChains(self, drawTuple):
"""Computes all downward chians from the given starting point.
Returns pre-order list of (chain, countDict) pairs
Allows for cycles in chain, up to the globally determined recursive limit.
"""
results = []
self._computeDownwardChainsRecurse(results, drawTuple, {})
if _DEBUG['Middle'] >= 2:
print('ComputeDownwardChains('+str(drawTuple)+') returning:')
for c in results:
print(' '+str(tuple(c)))
return results
def _computeDownwardChainsRecurse(self, results, drawTuple, count):
"""
Returns a pre-order list of all downward chains (including all prefixes).
Furthermore this version is given a dictionary of counts, mapping from
drawTuple -> frequency that is presumed to have occurred
outside the context of this call (zero if not present).
Semantic is that there is a total cap on the number of
occurrences of any given element, including the previous
counts.
Note: this function must guarantee that count is restored to
its previous state by the end of a given call so that there
are no lasting side effect (except perhaps by having non-keys
end up as keys with a count of zero).
"""
prevCount = count.get(drawTuple, 0)
count[drawTuple] = 1 + prevCount
results.append( ([drawTuple], dict(count)) )
for child in self._relationships[drawTuple][1].keys():
if count.get(child, 0) < _RECURSIVE_LIMIT:
oldSize = len(results)
self._computeDownwardChainsRecurse(results, child, count)
for k in range(oldSize, len(results)):
results[k][0].insert(0, drawTuple)
count[drawTuple] -= 1 # decrement count to avoid lasting effect
if count[drawTuple] == 0:
del count[drawTuple]
class _RenderedHierarchy:
class Node:
__slots__ = ('_chain', '_children', '_sortedChildren', '_prev', '_next', '_parent', # optimization
'_depth', '_transformation', '_cumulativeTransformation', '_renderedDrawable')
def __init__(self):
self._chain = None
self._children = dict()
self._sortedChildren = _OrderedMap()
self._prev = None
self._next = None
self._parent = None
self._depth = None
self._transformation = _Transformation()
self._cumulativeTransformation = _Transformation()
self._renderedDrawable = None
def __init__(self):
self._root = self.Node()
self._first = None
self._last = None
self._nodeLookup = dict()
self._nodeLookup[tuple()] = self._root
def add(self, chain, depth, transformation, renderedDrawable):
"""Add a new chain to the hierarchy and return the new node.
The parent chain must be present.
"""
parentChain = chain[:-1]
parentNode = self._nodeLookup[parentChain]
# Create the new node
newNode = self.Node()
newNode._chain = chain
newNode._depth = depth
newNode._transformation = transformation
if parentChain and parentChain[-1][0] is chain[-1][0] and parentChain[-1][1] is not chain[-1][1]:
# do not reapply local transform if parent call to _draw is reflected in the chain
# (recognized by same object ID, but with different class; this allows recursive layer)
newNode._cumulativeTransformation = parentNode._cumulativeTransformation * _Transformation()
else:
# standard case
newNode._cumulativeTransformation = parentNode._cumulativeTransformation * transformation
newNode._renderedDrawable = renderedDrawable
newNode._parent = parentNode
# Link new node into structure
self._nodeLookup[chain] = newNode
parentNode._children[chain[-1]] = newNode
parentNode._sortedChildren[depth] = newNode
self._addThreads(newNode, parentNode)
return newNode
def remove(self, chain):
"""Remove a node and all of its children.
A list of RenderedDrawables to be deleted is returned.
"""
node = self._nodeLookup[chain]
parentChain = chain[:-1]
parentNode = self._nodeLookup[parentChain]
# Remove parent references and threads
parentNode._children.pop(chain[-1])
del parentNode._sortedChildren[node._depth]
self._removeThreads(node, parentNode)
# Find all of the RenderedDrawables to delete
deleted = list()
queue = [node]
while len(queue) > 0:
n = queue.pop()
self._nodeLookup.pop(n._chain)
if n._renderedDrawable is not None:
deleted.append(n._renderedDrawable)
queue.extend(n._children.values())
return deleted
def prev(self, node):
"""Find the previous leaf node.
Precondition: node is a leaf node
If there is no previous node it returns None
"""
return node._prev
def next(self, node):
"""Find the next leaf node.
Precondition: node is a leaf node
If there is no next node it returns None
"""
return node._next
def first(self, node):
while len(node._sortedChildren) > 0:
node = node._sortedChildren.first().value()
return node
def last(self, node):
while len(node._sortedChildren) > 0:
node = node._sortedChildren.last().value()
return node
def getNode(self, chain):
return self._nodeLookup[chain]
def hasChain(self, chain):
return chain in self._nodeLookup
def getDepth(self, chain):
return self._nodeLookup[chain]._depth
def changeDepth(self, chain, newDepth):
node = self._nodeLookup[chain]
oldDepth = node._depth
if _DEBUG['RenderedH'] >= 1.5: print('change depth of ' + str(chain) + ' from ' + str(oldDepth) + ' to ' + str(newDepth))
node._depth = newDepth
parent = node._parent
handle = parent._sortedChildren.find(oldDepth)
prevSib = handle.prev()
nextSib = handle.next()
del parent._sortedChildren[oldDepth]
parent._sortedChildren[newDepth] = node
if (prevSib is not None and newDepth < prevSib.key()) or \
(nextSib is not None and newDepth > nextSib.key()):
# must re-thread relative to siblings
if _DEBUG['RenderedH'] >= 2.5:
for (k,v) in iter(parent._sortedChildren):
print( ' child: ' + str(k) + ' ' + str(v))
self._removeThreads(node, parent) # detach from old location
self._addThreads(node, parent) # reattach in new location
return (self.first(node), self.last(node)) # Return range of things that need to be changed
else:
return (None, None)
def changeTransform(self, chain, newTransform):
node = self._nodeLookup[chain]
node._transformation = newTransform
if len(chain) > 1 and chain[-2][0] is chain[-1][0] and chain[-2][1] is not chain[-1][1]:
# do not reapply change if parent call to _draw is reflected in the chain
node._cumulativeTransformation = node._parent._cumulativeTransformation * _Transformation()
else:
node._cumulativeTransformation = node._parent._cumulativeTransformation * newTransform
# Propogate to children
toFix = list(node._children.values())
while len(toFix) > 0:
n = toFix.pop()
childTuple = n._chain[-1]
parentTuple = n._parent._chain[-1]
if childTuple[0] is parentTuple[0] and childTuple[1] is not parentTuple[1]:
# do not reapply change if parent call to _draw is reflected in the chain
n._cumulativeTransformation = n._parent._cumulativeTransformation * _Transformation()
else:
n._cumulativeTransformation = n._parent._cumulativeTransformation * n._transformation
toFix.extend(n._children.values())
return (self.first(node), self.last(node)) # Return range of things that need to be changed
def _addThreads(self, newNode, parentNode):
"""Adjust the threads to incorporate a recently added node/subtree."""
# Find extremes in current threading (might be subtree)
first = self.first(newNode)
last = self.last(newNode)
# establish links from new tree to rest
if len(parentNode._children) == 1:
first._prev = parentNode._prev
last._next = parentNode._next
parentNode._prev = None
parentNode._next = None
else:
p = parentNode
c = newNode
while p is not None and p._sortedChildren.first().value() == c:
c = p
p = p._parent
if p is None:
first._prev = None
last._next = self._first
else:
neighbor = p._sortedChildren.find(c._depth)
first._prev = self.last(p._sortedChildren.find(c._depth).prev().value())
last._next = first._prev._next
# establish links from rest back to new tree
if first._prev is None:
self._first = first
else:
first._prev._next = first
if last._next is None:
self._last = last
else:
last._next._prev = last
def _removeThreads(self, node, parentNode):
"""Adjust the threads to disengage a node/subtree that is being moved/removed."""
# Fix threading
if len(parentNode._children) == 0: # Parent is now a leaf
parentNode._prev = self.first(node)._prev
parentNode._next = self.last(node)._next
if parentNode._prev is None:
self._first = parentNode
else:
parentNode._prev._next = parentNode
if parentNode._next is None:
self._last = parentNode
else:
parentNode._next._prev = parentNode
else:
first = self.first(node)
last = self.last(node)
if first._prev is None:
self._first = last._next
else:
first._prev._next = last._next
if last._next is None:
self._last = first._prev
else:
last._next._prev = first._prev
class _UpdateManager:
"""This is a structure to manage pending updates until they are
ready to be passed on to the _RenderedManager.
Internally, it is modeled upon the underlying hierarchy, but
compressed so that it only has nodes for those elements with a
pending update. This means that siblings are guaranteed to be
prefix-free of each other, although they may share a commond prefix.
"""
#------------------- inner _node class -----------------
class _node:
"""A basic inner class for a node in the tree.
status will be maintained either as 'stable', 'remove', or 'add'
Frozen nodes will need to mantain two states. A "private" view
that is the state of the object as it would appear if
subsequently unfrozen. The "public" state is a representation
of the state of the object at the time that it was most
recently frozen (and thus how it should currently be rendered,
if needed). That public view is modeled as if its entire
subtree is unfrozen (even if those nodes have corresponding
private nodes that are truly frozen).
Unfrozen nodes only have a public view, which can be a mix of
frozen and unfrozen nodes as needed.
"""
__slots__ = ('_chain', '_publicChildren', '_privateChildren', '_publicUpdates',
'_privateUpdates', '_status', '_special') # optimization
def __init__(self, chain):
"""New node is presume 'stable' unless informed subsequently"""
self._chain = chain
self._publicChildren = _OrderedMap(_chainCompare)
self._privateChildren = None
self._publicUpdates = {}
self._privateUpdates = None
self._status = 'stable' # the default
self._special = '' # used for special cases with propogating private/public branches
def isFrozen(self):
"""Is this node representing a directly frozen element.
Note: to be distinguished from indirect freeze of an ancestor
"""
return self._privateUpdates is not None
def doFreeze(self):
"""Freeze a node
_privateUpdates becomes empty dictionary.
existing (public) children must be splintered into
appropriate private/public components.
"""
if self._privateUpdates is None: # i.e., not currently frozen
self._privateUpdates = {}
self._privateChildren = _OrderedMap()
def doUnfreeze(self):
"""For new unfreeze, everything in private is pushed to public."""
# doing this first step before checking frozen, because a mirrored subtree
# might not look frozen, even though its mirror is. Need to note that so
# that unfreeze is propogated later.
if self._special != 'remove':
self._special = 'unfreeze' # remove trumps unfreeze
if self.isFrozen():
self._publicUpdates.update(self._privateUpdates)
self._privateUpdates = None
# any private updates must be converted to public
rest = self._privateChildren
self._privateChildren = None # hide this before re-inserting updates
self._resolveMirror(rest)
def _resolveMirror(self, privateMap):
"""Send updates to public branch that were buffered in private mirror."""
# the key is that anything that happened in private branch
# must have happened subsequent to the time that a mirror
# was originally created. When getting rid of the mirror,
# we must carefully propogate a set of updates back to the
# public branch to reflect the sequence of events.
#
# Special care is needed in the case that unfreezes
# occurred or that remove/add pairs took place, since
# those events should cause changes to the state of the
# public branch.
if _DEBUG['UpdateManager'] >= 2:
print("Within _resolveMirror on node " + str(self))
for (chain, child) in list(privateMap):
if _DEBUG['UpdateManager'] >= 3:
print("Resolving child " + str(child) + " with status " + child._status + " and special " + child._special)
if child._special == 'remove': # anything else here was after the remove
self._updateRecurse(chain, 'remove', {}, privateMap)
if child._status == 'stable': # must have been re-added subsequently
self._updateRecurse(chain, 'add')
elif child._special == 'unfreeze': # must propogate
self._updateRecurse(chain, 'unfreeze')
if child._status == 'add':
self._updateRecurse(chain, 'add', child._publicUpdates)
elif child._publicUpdates:
self._updateRecurse(chain, 'update', child._publicUpdates)
if child._publicChildren:
self._resolveMirror(child._publicChildren) # recurse, with updates sent to this node
if child.isFrozen():
self._updateRecurse(chain, 'freeze')
if child._privateUpdates:
self._updateRecurse(chain, 'update', child._privateUpdates)
if child._privateChildren:
self._resolveMirror(child._privateChildren) # recurse, with updates sent to this node
def setProperties(self, properties):
"""Properties can be any dictionary of kev/value pairs.
This assumes that frozen status is current"""
if self.isFrozen():
self._privateUpdates.update(properties)
else:
self._publicUpdates.update(properties)
def setBorn(self):
"""Schedule an element as newly born.
We presume that frozen status was already set before this call.
"""
if self._status == 'remove':
self._status = 'stable' # rendered already existed
else:
self._status = 'add'
def setDead(self, parentMap):
"""Schedule an element to die.
If it has not previously been rendered, then the node is
deleted entirely as it becomes irrelevant.
If it was previously rendered, it is scheduled to die, but
all other pending updates are flushed since they become
irrelevant.
parentMap should be the _children map containing this node
as a value.
"""
if self._status == 'add':
# we can go ahead and kill this right away, as well as all descendents
# (which by definition should be new)
del parentMap[self._chain]
else:
# cannot kill yet, since rendering already exists.
# But we can clear all pending properties/updates and
# effectively unfreze.
self._status = self._special = 'remove' # note well that we set _special as well
self._publicUpdates = {}
self._publicChildren = _OrderedMap()
self._privateUpdates = None
self._privateChildren = None
def _updateRecurse(self, chain, style, properties={}, parentMap=None):
"""Note that parentMap need only be sent when style is 'remove'."""
if _DEBUG['Middle'] >= 3:
print('_UpdateManager._node._updateRecurse called with\n ' + '\n '.join([str(x) for x in (self,chain,style,properties)]))
print(' Node is currently ' + ('frozen' if self.isFrozen() else 'unfrozen'))
if self._chain == chain:
# exact match; make the changes
if style == 'remove':
self.setDead(parentMap)
elif style == 'freeze':
self.doFreeze()
elif style == 'unfreeze':
self.doUnfreeze()
else:
# either 'update' or 'add'
if style == 'add':
self.setBorn()
self.setProperties(properties)
else:
# figure out how to recurse; all updates go to private branch if frozen
if self.isFrozen():
children = self._privateChildren
else:
children = self._publicChildren
before = children.closestBefore(chain, False)
if before is not None:
val = before.key()
if chain[:len(val)] == val: # prefix or exact match
before.value()._updateRecurse(chain, style, properties, children)
return
else:
after = before.next()
else:
after = children.first()
# if we reach this point, we need to make a new child,
# check for other children that should be contained under
# new child, then recurse (on what will be base case)
child = _UpdateManager._node(chain)
if _DEBUG['Middle'] >= 2.5:
print("created new _UpdateManager._node: " + str(child) + " for chain " + str(chain))
while after is not None and after.key()[:len(chain)] == chain:
relocate = after
after = relocate.next()
child._publicChildren[relocate.key()] = relocate.value() # reinsert under new node (always public)
children.remove(relocate) # and remove from current level
children[chain] = child # add child
child._updateRecurse(chain, style, properties, children)
def _flushRecurse(self, parentMap=None):
if _DEBUG['Middle'] >= 3:
print('_flushRecurse called on node ' + str(self))
print('isFrozen currently ' + str(self.isFrozen()))
if self._status != 'stable' or len(self._publicUpdates) > 0:
# this node needs to be added/removed or has properties to push
yield (self._chain, self._status, self._publicUpdates)
self._publicUpdates = {}
self._status = 'stable'
# consider all public children, even if current node is frozen
for (key,c) in list(self._publicChildren): # use copy, since calls may mutate
for result in c._flushRecurse(self._publicChildren):
#print (' OH HYE, HERE IS THE RESULT ' + str(result))
#print ('\n\n\n')
yield result
if parentMap is not None and not self.isFrozen():
# this node has no private data, and all public updates will have been pushed
# only issue is remaining (frozen) children. Let's destroy this node, and promote
# any remaining children in its place.
for (_,c) in self._publicChildren:
parentMap[c._chain] = c # move this node's remaining children to parent
del parentMap[self._chain] # and then remove this node, since flushed
#------------------- end of inner _node class -----------------
def __init__(self):
"""An initially empty Hierarchy.
Initialized to have a persistent root with () chain.
"""
self._root = self._node(())
def update(self, chain, style, properties={}):
"""Augment the manager with the given update.
style should be either 'add', 'remove', 'freeze', 'unfreeze', or 'update'
For 'add' or 'update', properties should be dictionary of key/value pairs.
Empty dicitonary should be used for remove/freeze/unfreeze.
"""
if _DEBUG['Middle'] >= 1:
print('\n_UpdateManager.update called with\n ' + '\n '.join([str(x) for x in (chain,style,properties)]))
if not isinstance(style, basestring):
raise TypeError('style should be a string')
if style not in ('add', 'remove', 'freeze', 'unfreeze', 'update'):
raise ValueError('invalid style designator: ' + str(statusFlags))
if not isinstance(properties, dict):
raise TypeError('properties should be a dictionary')
if style in ('remove', 'freeze', 'unfreeze') and len(properties) > 0:
raise ValueError('Must send empty dictionary with ' + style)
self._root._updateRecurse(chain, style, properties, self._root._publicChildren)
def flush(self):
"""This returns a preorder generator of all updates to be rendered.
In the process, it mutates the UpdateManager to remove nodes
associated with objects that will presumably be deleted from
the rendering.
Objects yielded are (chain, status, properties)
where status is 'add', 'remove', or 'stable' and properties is a dictionary
"""
if _DEBUG['Middle'] >= 1:
print('_UpdateManager.flush() called')
return self._root._flushRecurse()
class _GraphicsManager:
def __init__(self):
# Synchornization mechanisms
self._state = 'Initial' # 'Initial', 'Running', 'Stopped' or 'Failed'
self._commandQueue = _Queue.Queue()
self._commandLock = _threading.RLock() # Must be grabbed before working with command queue
self._resultQueue = _Queue.Queue()
self._functionLock = _threading.RLock()
# Rendering engine objects
# _frontHierarchy manages the view based on what has been sent to the command queue
self._frontHierarchy = _Hierarchy()
# _middleHierarchy is based on middle layer that has pulled
# stuff off the command queue and sent to update manager.
# When commandQueue is empty, this should match _frontHierarchy
self._middleHierarchy = _Hierarchy()
# _middleProperties is used to cache all of the drawable
# properties for those objects known to the middle layer.
# These are needed for times when the middle layer must
# retransmit them to the update manager when adding a
# secondary chain for existing objects
self._middleProperties = {} # map from Drawable -> dictionary of properties
# _updateMangager lies between the middle and back layer. It
# handles batching changes as well as the semantics for
# freezing canvases or drawables
self._updateManager = _UpdateManager()
# _renderedHierarchy structure is based on what has already
# been flushed through the update manager, and hence what is
# currently rendered at the Tk level
self._renderedHierarchy = _RenderedHierarchy()
# Status
self._openCanvases = []
self._drawParent = None
self._drawChildren = None
# Event handling
# _handlingEvents could be Always, Yes, No or Waiting
if _nativeThreading:
self._handlingEvents = 'Always'
else:
self._handlingEvents = 'No'
self._waitingObject = None
self._eventQueue = _Queue.Queue()
self._eventHandlers = dict()
self._objectIdRegistry = dict()
self._lastEvent = None
self._eventLock = _threading.RLock() # TODO lock every event thing up
# Mouse
self._mousePrevPosition = None
self._mouseButtonDown = False
def beginRefresh(self):
self._commandLock.acquire()
def completeRefresh(self, pushUpdates=True):
# In single-threaded, wait until LAST reentrant lock released before pushing
if pushUpdates:
self.addCommandToQueue(('push updates',))
if not _nativeThreading:
# Loop to check if queue is empty
while not self._commandQueue.empty():
self.processCommands()
_tkroot.update()
self._commandLock.release()
def addCommandToQueue(self, command):
if self._state == 'Initial':
self._state = 'Running'
if _nativeThreading:
# Start command thread
_thread.start_new_thread(_startCommandThread, ())
_atexit.register(_stopCommandThread)
else:
_initLibrary()
_atexit.register(_exitMainThread)
if self._state != 'Failed':
if _DEBUG['Front'] >= 1:
print('addCommandToQueue: ' + str(command) + ' from thread ' + repr(_threading.currentThread()))
self._commandQueue.put(command)
def _closeAll(self):
pass # TODO
def processCommands(self):
if _DEBUG['processCommands'] >= 1 and not _nativeThreading:
print('\n')
print('processCommands called\n')
MAX_TIME = 0.1
start_time = _time.time()
try:
while (_time.time() - start_time) <= MAX_TIME and self._state == 'Running' and not self._commandQueue.empty():
command = self._commandQueue.get(False)
try:
self.processCommand(command)
except GraphicsError:
raise
except KeyboardInterrupt:
raise
except GraphicsError:
raise
except: # TODO: too general?
# Note: could happen for an empty queue
print('Unknown graphics error has occured. Graphics manager is shutting down.')
print('Program must be restarted to use graphics.')
print('If problem is repeatable, please report to bugs@cs1graphics.org.')
self._state = 'Failed'
self._closeAll()
if max(_DEBUG.values()) > 0: # exit upon first error
_traceback.print_exc(file=_sys.stdout)
_sys.exit()
def serializeDepth(self, original, parentTuple, leafTuple):
serial = -self._middleHierarchy.getSerial(parentTuple, leafTuple) # negated to get painter's ordering
if isinstance(parentTuple[0], (Canvas,Layer)):
depthKey = (original, serial)
else: # user-defined
depthKey = (None, serial)
return depthKey
def processCommand(self, command):
if _DEBUG['processCommands'] >= 1:
print('Manager executing: ' + str(command) + ' from thread ' + repr(_threading.currentThread()))
# Rendering
if command[0] == 'push updates':
self._pushUpdates()
# Canvases
elif command[0] == 'create canvas':
chain = ((command[1],Canvas),)
self._updateManager.update(chain, 'add', command[2])
self._middleHierarchy.newCanvas(command[1])
if command[2]['frozen']:
self._updateManager.update(chain, 'freeze')
elif command[0] == 'close canvas':
_tkroot.update()
# existing object is frozen
elif command[0] == 'freeze':
for chain in self._middleHierarchy.computeUpwardChains(command[1]):
self._updateManager.update(tuple(chain), 'freeze')
# existing object is unfrozen
elif command[0] == 'unfreeze':
for chain in self._middleHierarchy.computeUpwardChains(command[1]):
self._updateManager.update(tuple(chain), 'unfreeze')
# New objects
elif command[0] == 'object added':
containerTuple = command[1]
drawableTuple = command[2]
if _DEBUG['processCommands'] >= 1:
print('_middleHierarchy.addLink: ' + str(containerTuple) + ' ' + str(drawableTuple))
self._middleHierarchy.addLink(containerTuple, drawableTuple)
downwardChains = self._middleHierarchy.computeDownwardChains(drawableTuple)
for d,count in downwardChains:
leafTuple = d[-1]
properties = dict(self._middleProperties[leafTuple[0]]) # intentional copy
isFrozen = properties['frozen']
if len(d) > 1:
# we know the parent for all such chains
parentTuple = d[-2]
else:
parentTuple = containerTuple
properties['depth'] = self.serializeDepth(properties['depth'], parentTuple, leafTuple)
for u in self._middleHierarchy.computeUpwardChains(containerTuple, count):
tc = tuple(u + d)
if _DEBUG['Middle'] >= 1.5:
print('\nAdding chain to updateManager: ' + repr(tc))
print("Effective depth " + str(properties['depth']))
self._updateManager.update(tc, 'add', properties)
if isFrozen:
self._updateManager(tc, 'freeze')
elif command[0] == 'object removed':
parent = command[1]
child = command[2]
for c in self._middleHierarchy.computeUpwardChains(parent):
c.append( child )
self._updateManager.update(tuple(c), 'remove')
if _DEBUG['processCommands'] >= 1:
print('_middleHierarchy.removeLink: ' + str(parent) + ' ' + str(child))
self._middleHierarchy.removeLink(parent,child)
# Drawables
elif command[0] == 'update':
#print ( 'The following is command[1] ' + str(command[1]))
#print ( 'The following is command[2] ' + str(command[2]))
self._middleProperties.setdefault(command[1],{}).update(command[2])
if command[1] in self._middleHierarchy:
for chain in self._middleHierarchy.computeUpwardChains(command[1]):
if 'depth' in command[2]:
parentTuple = chain[-2]
childTuple = chain[-1]
command[2]['depth'] = self.serializeDepth(command[2]['depth'], parentTuple, childTuple)
if _DEBUG['processCommands'] >= 1:
print('Updating Effective Depth: %s' % str(command[2]['depth']))
self._updateManager.update(tuple(chain), 'update', command[2])
elif command[0] == 'load image':
good = True
try:
i = _Tkinter.PhotoImage(file=command[1])
except _Tkinter.TclError:
good = False
if good:
self._resultQueue.put( (i, i.width(), i.height()) )
else:
self._resultQueue.put(None)
elif command[0] == 'convert image':
self._resultQueue.put(_convertImage(command[1]))
elif command[0] == 'get text size':
self._resultQueue.put(_getTextSize(command[1], command[2]))
elif command[0] == 'save to file':
rc = self._renderedHierarchy.getNode( ((command[1],Canvas),) )._renderedDrawable
rc.saveToFile(command[2], command[3])
self._resultQueue.put(None)
def _pushUpdates(self):
# Loop through update manager, adjust the rendered hierarchy and rendering
if _DEBUG['Middle'] >= 1:
print("_pushUpdates called")
for (chain, status, properties) in self._updateManager.flush():
if _DEBUG['Middle'] >= 2:
print('_pushUpdates: ' + str(status)+' '+str(chain)+' '+str(properties))
if self._renderedHierarchy.hasChain(chain):
print(' Rendered Depth is ' + str(self._renderedHierarchy.getNode(chain)._depth))
if status == 'add':
assert not self._renderedHierarchy.hasChain(chain)
current = self._renderedHierarchy.add(chain, properties['depth'], properties['transformation'], None)
current._renderedDrawable = self._createRendered(chain, properties)
if not isinstance(current._renderedDrawable, _RenderedCanvas) and current._renderedDrawable is not None:
node = current._next
while node is not None and node._renderedDrawable is None:
node = node._next
if node is not None and node._chain[0] == chain[0]: # TODO: correct treatment of forest???
if _DEBUG['Middle'] >= 1: print('Putting '+str(current._renderedDrawable)+' above '+str(node._renderedDrawable))
current._renderedDrawable.putAbove(node._renderedDrawable)
else:
if _DEBUG['Middle'] >= 1: print('Putting '+str(current._renderedDrawable)+' at bottom')
current._renderedDrawable.putAbove(None)
elif status == 'remove':
removed = self._renderedHierarchy.remove(chain)
for renderedDrawable in removed:
renderedDrawable.remove()
elif status == 'stable':
# Update transformation
if 'transformation' in properties:
(first, last) = self._renderedHierarchy.changeTransform(chain, properties['transformation'])
current = first
while True:
if current._renderedDrawable is not None:
current._renderedDrawable.update({'transformation': current._transformation})
if current == last:
break
current = current._next
del properties['transformation'] # will not need to update this below
# Update depth
if 'depth' in properties:
(first, last) = self._renderedHierarchy.changeDepth(chain, properties['depth'])
if first is not None: # something changed
if _DEBUG['Middle'] >= 2: print('first, last = '+str( (first._renderedDrawable,last._renderedDrawable) ))
# first goal is finding an adequate anchor below this group
below = last._next
while below is not None and below._renderedDrawable is None:
below = below._next
# now place series of objects in line after each other
current = last
while current != first._prev:
if current._renderedDrawable is not None:
if below is not None and below._chain[0] == chain[0]:
if _DEBUG['Middle'] >= 1:
print('Putting '+str(current._renderedDrawable)+' above '+str(below._renderedDrawable))
current._renderedDrawable.putAbove(below._renderedDrawable)
else:
if _DEBUG['Middle'] >= 1:
print('Putting ' + str(current._renderedDrawable) + ' at bottom')
current._renderedDrawable.putAbove(None)
below = current
current = current._prev
# Update any other properties (beyond transformation, depth)
if properties:
rd = self._renderedHierarchy.getNode(chain)._renderedDrawable
if rd is not None:
rd.update(properties)
def _createRendered(self, chain, properties):
mapping = {
Canvas : _RenderedCanvas,
Circle : _RenderedCircle,
Ellipse : _RenderedCircle, # note well: using _renderedCircle
Rectangle : _RenderedRectangle,
Polygon : _RenderedPolygon,
Path : _RenderedPath,
Text : _RenderedText,
Image : _RenderedImage,
}
goal = chain[-1][1]
rendered = mapping.get(goal)
if _DEBUG['Tkinter'] >= 2: print('_createRendered called on chain' + str(chain) + ' using ' + str(rendered))
if rendered is not None:
return rendered(chain, properties) # create new instance
else:
return None # nothing to render
def executeFunction(self, command):
# Perform a single command and return a value
# TODO: avoid possible deadlock
self._functionLock.acquire()
self._commandLock.acquire()
self.addCommandToQueue(command)
if not _nativeThreading:
self.processCommands()
_tkroot.update()
self._commandLock.release()
result = self._resultQueue.get()
self._functionLock.release()
return result
def addEventToQueue(self, handler, event):
if self._handlingEvents == 'Always':
# Start a new thread and go
#What's to be expected is reasonable, call the
handler.handle(event)
elif self._handlingEvents == 'Yes':
self._eventQueue.put((handler,event))
elif self._handlingEvents == 'Waiting' and event._trigger == self._waitingObject:
self._eventQueue.put((handler,event))
else:
pass # Ignore the event
def addHandler(self, obj, handler):
#handlers = self._eventHandlers.get(obj, set())
#handlers.add(handler)
#self._eventHandlers[obj] = handlers
self._eventHandlers.setdefault(obj, set()).add(handler)
#print (' Event Handler for ' + str(obj) + ' ' + str(self._eventHandlers[obj]))
def removeHandler(self, obj, handler):
s = self._eventHandlers.get(obj, set())
if handler in s:
s.remove(handler) #
else:
raise ValueError()
def processEvents(self):
if _DEBUG['processEvents'] >= 5:
print ('Entering process events\n')
while not self._eventQueue.empty():
(handler, event) = self._eventQueue.get(False)
self._lastEvent = event
if self._handlingEvents == 'Waiting':
self._handlingEvents = 'No'
while not self._eventQueue.empty():
self._eventQueue.get(False)
handler.handle(event)
def wait(self, waiter):
if _DEBUG['wait'] >= 1:
print ('_handlingEvents = ' + self._handlingEvents)
print (' The following is the currentThread in wait')
print (_threading.currentThread())
if self._handlingEvents == 'Always':
lock = _threading.Lock()
rh = _ReleaseHandler(lock)
self.addHandler(waiter,rh)
lock.acquire()
self.removeHandler(waiter,rh)
return rh._event
elif self._handlingEvents == 'No':
if _DEBUG['wait'] >= 1: print ('addHandler is called')
self.addHandler(waiter, EventHandler())
self.mainLoop(waiter, True)
return self._lastEvent
def mainLoop(self, waiting=None, exitOnAllClosed=True):
if waiting:
#handlingEvents is set to waiting to prevent loop
if _DEBUG['mainLoop'] >= 3:
print ('_handlingEvents is currently: ') + self._handlingEvents
self._handlingEvents = 'Waiting'
if _DEBUG['mainLoop'] >= 2:
print (' waiting is the following ')
print (waiting)
print ('\n')
#waitingObject is updated to be waiting (canvas then circle)
self._waitingObject = waiting
#Might want to note states, when they could change, same for _handlingEvents
#A sort of state transition guide
while self._state == 'Running' and self._handlingEvents in ('Yes', 'Waiting'):
if _DEBUG['mainLoop'] >= 4:
print ('About to call _tkroot.update()')
_tkroot.update()
if _DEBUG['mainLoop'] >= 4:
print ('Finished call _tkroot.update()')
self.processEvents()
if exitOnAllClosed and len(_graphicsManager._openCanvases) == 0:
break
_time.sleep(.1)
# Events Primatives
class Event(object):
"""An event typically triggered by the user interface."""
def __init__(self):
self._eventType = ''
self._x, self._y = 0, 0
self._prevx, self._prevy = 0,0
self._key = ''
self._button = None
self._trigger = None
def getDescription(self):
"""Return a text description of the event.
Possibilities include:
'mouse click', 'mouse release', 'mouse drag', 'keyboard, 'timer', 'canvas close'
"""
return self._eventType
def getMouseLocation(self):
"""Return a Point designating the location of the mouse at the time of the event."""
return Point(self._x, self._y)
def getOldMouseLocation(self):
"""Return a Point designating the location of the mouse at the start of a mouse drag."""
return Point(self._prevx, self._prevy)
def getTrigger(self):
"""Return a reference to the object that triggered the event."""
return self._trigger
def getKey(self):
"""Return a string designating the key pressed for a keyboard event."""
return self._key
def getButton(self):
"""Return number of the mouse button that caused the mouse event (else None)."""
return self._button
class EventHandler(object):
"""A base class for creating new event handlers.
The handle method for this base class does not do anything.
"""
def __init__(self):
"""Create a new event handler.
Children of this class must call this constructor.
"""
pass
def handle(self, event):
"""Handle an event.
Child classes must override this method, but do not need
to call it.
"""
pass
class _ReleaseHandler(EventHandler):
def __init__(self, lock):
self._lock = lock
self._event = None
self._lock.acquire()
def handle(self, event):
if event.getDescription() in ['keyboard', 'mouse click', 'canvas close']:
self._event = event
self._lock.release()
class _EventTrigger(object):
def __init__(self):
super(_EventTrigger, self).__init__()
def wait(self):
"""Wait for an event to occur.
When an event occurs, an Event instance is returned
with information about what has happened.
"""
return _graphicsManager.wait(self)
def addHandler(self, handler):
"""Register an EventHandler instance with this object."""
if not isinstance(handler, EventHandler):
raise TypeError('Only instance of EventHandler (or child class) can handle events')
try:
_graphicsManager.addHandler(self, handler) # TODO should be a on queue, not thread safe
except ValueError:
raise ValueError('Handler is already handling events for this object')
def removeHandler(self, handler):
"""Unregister an EventHandler instance from this object."""
if not isinstance(handler, EventHandler):
raise TypeError('Parameter is not an instance of EventHandler (or child class)')
try:
_graphicsManager.removeHandler(self, handler) # TODO should be a on queue, not thread safe
except ValueError:
raise ValueError('The handler is not currently associated with this object.')
class _EventThread(_threading.Thread):
def __init__(self, handler, event):
super(_EventThread, self).__init__()
self._handler = handler
self._event = event
def run(self):
self._handler.handle(self._event)
# Graphics Primatives
class Point(object):
"""Stores a two-dimensional point using Cartesian coordinates."""
def __init__(self, initialX=0, initialY=0):
"""Create a new point instance.
initialX x-coordinate of the point (default 0)
initialY y-coordinate of the point (default 0)
"""
if not isinstance(initialX, (int, float)):
raise TypeError('x-coordinate must be a number')
if not isinstance(initialY, (int, float)):
raise TypeError('y-coordinate must be a number')
self._x = initialX
self._y = initialY
def getX(self):
"""Return the x-coordinate."""
return self._x
def setX(self, val):
"""Set the x-coordinate to val."""
if not isinstance(val, (int, float)):
raise TypeError('x-coordinate must be a number')
self._x = val
def getY(self):
"""Return the y-coordinate."""
return self._y
def setY(self, val):
"""Set the y-coordinate to val."""
if not isinstance(val, (int, float)):
raise TypeError('y-coordinate must be a number')
self._y = val
def get(self):
"""Return an (x,y) tuple."""
return self._x, self._y
def scale(self, factor):
"""Scale the coordinates by the given factor."""
if not isinstance(factor, (int, float)):
raise TypeError('scaling factor must be a number')
self._x *= factor
self._y *= factor
def distance(self, other):
"""Return the distance between this point and the other."""
if not isinstance(other, Point):
raise TypeError('other must be a Point instance')
dx = self._x - other._x
dy = self._y - other._y
return _math.sqrt(dx * dx + dy * dy)
def normalize(self):
"""Mutate the point, scaling it to distance one from the origin.
If the point currently represents the origin, it is unchanged.
"""
mag = self.distance( Point() )
if mag > 0:
self.scale(1./mag)
def __str__(self):
"""Return a string representation of the point (e.g., '<0,0>')."""
return '<' + str(self._x) + ',' + str(self._y) + '>'
def __neg__(self):
"""Return a new point that is the negated version of this Point."""
return Point(-self._x, -self._y)
def __add__(self, other):
"""Return a new point that is the sum of this Point and the other."""
if not isinstance(other, Point):
raise TypeError('both operands must be Point instances')
return Point(self._x + other._x, self._y + other._y)
def __sub__(self, other):
"""Return a new point that is the oriented difference between the points."""
if not isinstance(other, Point):
raise TypeError('both operands must be Point instances')
return Point(self._x - other._x, self._y - other._y)
def __mul__(self, operand):
"""Return the result when multiplying the Point by an operand.
When the operand is a scalar (i.e., an int or float), return a
Point that has coordinates equal to the original times the factor.
When operand is another Point, return a scalar that is the dot
product of the two points.
"""
if isinstance(operand, (int, float)): # multiply by constant
return Point(self._x * operand, self._y * operand)
elif isinstance(operand, Point): # dot-product
return self._x * operand._x + self._y * operand._y
else:
raise TypeError('unexpected operand for multiplication')
def __rmul__(self, operand):
"""Return the result when multiplying the Point by an operand.
See __mul__ for details.
"""
return self * operand
def __xor__(self, angle):
"""Return a point instance equal to a rotated version of the original.
angle number of degrees of rotation
Rotation is performed about the origin.
"""
if not isinstance(angle, (int, float)):
raise TypeError('angle must be a number')
angle = _math.pi*angle/180.
return Point(self._x * _math.cos(angle) - self._y * _math.sin(angle),
self._x * _math.sin(angle) + self._y * _math.cos(angle))
class _Transformation(object):
EPSILON = 0.0000001 # arbitrary
def __init__(self, value=None):
if value:
self._matrix = tuple(value[:4])
self._translation = tuple(value[4:])
else:
self._matrix = (1., 0., 0., 1.)
self._translation = (0., 0.)
def __str__(self):
return repr(self._matrix)[:-1] + '; ' + repr(self._translation)[1:]
def image(self, point):
return Point(self._matrix[0]*point._x + self._matrix[1]*point._y + self._translation[0],
self._matrix[2]*point._x + self._matrix[3]*point._y + self._translation[1])
def inv(self):
detinv = 1. / self.det()
m = ( self._matrix[3] * detinv, -self._matrix[1] * detinv,
-self._matrix[2] * detinv, self._matrix[0] * detinv )
t = ( -m[0]*self._translation[0] - m[1]*self._translation[1],
-m[2]*self._translation[0] - m[3]*self._translation[1])
return _Transformation(m+t)
def __mul__(self, other):
m = (self._matrix[0] * other._matrix[0] + self._matrix[1] * other._matrix[2],
self._matrix[0] * other._matrix[1] + self._matrix[1] * other._matrix[3],
self._matrix[2] * other._matrix[0] + self._matrix[3] * other._matrix[2],
self._matrix[2] * other._matrix[1] + self._matrix[3] * other._matrix[3])
p = self.image( Point(other._translation[0], other._translation[1]) )
return _Transformation(m + (p.getX(), p.getY()))
def det(self):
return (self._matrix[0] * self._matrix[3] - self._matrix[1] * self._matrix[2])
def scale(self):
return _math.sqrt(abs(self.det()))
def scaleAndTranslate(self):
temp = self._matrix[0] - self._matrix[3] * (-1 if _mathMode else 1)
return (abs(temp) <= _Transformation.EPSILON and
abs(self._matrix[1]) <= _Transformation.EPSILON and
abs(self._matrix[2]) <= _Transformation.EPSILON)
def diagonalAndTranslate(self):
return (abs(self._matrix[1]) <= _Transformation.EPSILON and
abs(self._matrix[2]) <= _Transformation.EPSILON)
def translateOnly(self):
return (abs(self._matrix[1]) <= _Transformation.EPSILON and
abs(self._matrix[2]) <= _Transformation.EPSILON and
abs(self._matrix[0] - 1) <= _Transformation.EPSILON and
abs(self._matrix[3] - 1) <= _Transformation.EPSILON)
class Color(object):
"""A color representation.
A color can be specified by name or RGB value.
'Transparent' is used to denote the lack of a color.
See Color.AVAILABLE for a list of available color names.
"""
_colorValues = {
'aliceblue' : (240,248,255), 'antiquewhite' : (250,235,215),
'antiquewhite1' : (255,239,219), 'antiquewhite2' : (238,223,204),
'antiquewhite3' : (205,192,176), 'antiquewhite4' : (139,131,120),
'aquamarine' : (127,255,212), 'aquamarine1' : (127,255,212),
'aquamarine2' : (118,238,198), 'aquamarine3' : (102,205,170),
'aquamarine4' : ( 69,139,116), 'azure' : (240,255,255),
'azure1' : (240,255,255), 'azure2' : (224,238,238),
'azure3' : (193,205,205), 'azure4' : (131,139,139),
'beige' : (245,245,220), 'bisque' : (255,228,196),
'bisque1' : (255,228,196), 'bisque2' : (238,213,183),
'bisque3' : (205,183,158), 'bisque4' : (139,125,107),
'black' : ( 0, 0, 0), 'blanchedalmond' : (255,235,205),
'blue' : ( 0, 0,255), 'blue1' : ( 0, 0,255),
'blue2' : ( 0, 0,238), 'blue3' : ( 0, 0,205),
'blue4' : ( 0, 0,139), 'blueviolet' : (138, 43,226),
'brown' : (165, 42, 42), 'brown1' : (255, 64, 64),
'brown2' : (238, 59, 59), 'brown3' : (205, 51, 51),
'brown4' : (139, 35, 35), 'burlywood' : (222,184,135),
'burlywood1' : (255,211,155), 'burlywood2' : (238,197,145),
'burlywood3' : (205,170,125), 'burlywood4' : (139,115, 85),
'cadetblue' : ( 95,158,160), 'cadetblue1' : (152,245,255),
'cadetblue2' : (142,229,238), 'cadetblue3' : (122,197,205),
'cadetblue4' : ( 83,134,139), 'chartreuse' : (127,255, 0),
'chartreuse1' : (127,255, 0), 'chartreuse2' : (118,238, 0),
'chartreuse3' : (102,205, 0), 'chartreuse4' : ( 69,139, 0),
'chocolate' : (210,105, 30), 'chocolate1' : (255,127, 36),
'chocolate2' : (238,118, 33), 'chocolate3' : (205,102, 29),
'chocolate4' : (139, 69, 19), 'coral' : (255,127, 80),
'coral1' : (255,114, 86), 'coral2' : (238,106, 80),
'coral3' : (205, 91, 69), 'coral4' : (139, 62, 47),
'cornflowerblue' : (100,149,237), 'cornsilk' : (255,248,220),
'cornsilk1' : (255,248,220), 'cornsilk2' : (238,232,205),
'cornsilk3' : (205,200,177), 'cornsilk4' : (139,136,120),
'cyan' : ( 0,255,255), 'cyan1' : ( 0,255,255),
'cyan2' : ( 0,238,238), 'cyan3' : ( 0,205,205),
'cyan4' : ( 0,139,139), 'darkblue' : ( 0, 0,139),
'darkcyan' : ( 0,139,139), 'darkgoldenrod' : (184,134, 11),
'darkgoldenrod1' : (255,185, 15), 'darkgoldenrod2' : (238,173, 14),
'darkgoldenrod3' : (205,149, 12), 'darkgoldenrod4' : (139,101, 8),
'darkgray' : (169,169,169), 'darkgreen' : ( 0,100, 0),
'darkgrey' : (169,169,169), 'darkkhaki' : (189,183,107),
'darkmagenta' : (139, 0,139), 'darkolivegreen' : ( 85,107, 47),
'darkolivegreen1' : (202,255,112), 'darkolivegreen2' : (188,238,104),
'darkolivegreen3' : (162,205, 90), 'darkolivegreen4' : (110,139, 61),
'darkorange' : (255,140, 0), 'darkorange1' : (255,127, 0),
'darkorange2' : (238,118, 0), 'darkorange3' : (205,102, 0),
'darkorange4' : (139, 69, 0), 'darkorchid' : (153, 50,204),
'darkorchid1' : (191, 62,255), 'darkorchid2' : (178, 58,238),
'darkorchid3' : (154, 50,205), 'darkorchid4' : (104, 34,139),
'darkred' : (139, 0, 0), 'darksalmon' : (233,150,122),
'darkseagreen' : (143,188,143), 'darkseagreen1' : (193,255,193),
'darkseagreen2' : (180,238,180), 'darkseagreen3' : (155,205,155),
'darkseagreen4' : (105,139,105), 'darkslateblue' : ( 72, 61,139),
'darkslategray' : ( 47, 79, 79), 'darkslategray1' : (151,255,255),
'darkslategray2' : (141,238,238), 'darkslategray3' : (121,205,205),
'darkslategray4' : ( 82,139,139), 'darkslategrey' : ( 47, 79, 79),
'darkturquoise' : ( 0,206,209), 'darkviolet' : (148, 0,211),
'deeppink' : (255, 20,147), 'deeppink1' : (255, 20,147),
'deeppink2' : (238, 18,137), 'deeppink3' : (205, 16,118),
'deeppink4' : (139, 10, 80), 'deepskyblue' : ( 0,191,255),
'deepskyblue1' : ( 0,191,255), 'deepskyblue2' : ( 0,178,238),
'deepskyblue3' : ( 0,154,205), 'deepskyblue4' : ( 0,104,139),
'dimgray' : (105,105,105), 'dimgrey' : (105,105,105),
'dodgerblue' : ( 30,144,255), 'dodgerblue1' : ( 30,144,255),
'dodgerblue2' : ( 28,134,238), 'dodgerblue3' : ( 24,116,205),
'dodgerblue4' : ( 16, 78,139), 'firebrick' : (178, 34, 34),
'firebrick1' : (255, 48, 48), 'firebrick2' : (238, 44, 44),
'firebrick3' : (205, 38, 38), 'firebrick4' : (139, 26, 26),
'floralwhite' : (255,250,240), 'forestgreen' : ( 34,139, 34),
'gainsboro' : (220,220,220), 'ghostwhite' : (248,248,255),
'gold' : (255,215, 0), 'gold1' : (255,215, 0),
'gold2' : (238,201, 0), 'gold3' : (205,173, 0),
'gold4' : (139,117, 0), 'goldenrod' : (218,165, 32),
'goldenrod1' : (255,193, 37), 'goldenrod2' : (238,180, 34),
'goldenrod3' : (205,155, 29), 'goldenrod4' : (139,105, 20),
'gray' : (190,190,190), 'gray0' : ( 0, 0, 0),
'gray1' : ( 3, 3, 3), 'gray10' : ( 26, 26, 26),
'gray100' : (255,255,255), 'gray11' : ( 28, 28, 28),
'gray12' : ( 31, 31, 31), 'gray13' : ( 33, 33, 33),
'gray14' : ( 36, 36, 36), 'gray15' : ( 38, 38, 38),
'gray16' : ( 41, 41, 41), 'gray17' : ( 43, 43, 43),
'gray18' : ( 46, 46, 46), 'gray19' : ( 48, 48, 48),
'gray2' : ( 5, 5, 5), 'gray20' : ( 51, 51, 51),
'gray21' : ( 54, 54, 54), 'gray22' : ( 56, 56, 56),
'gray23' : ( 59, 59, 59), 'gray24' : ( 61, 61, 61),
'gray25' : ( 64, 64, 64), 'gray26' : ( 66, 66, 66),
'gray27' : ( 69, 69, 69), 'gray28' : ( 71, 71, 71),
'gray29' : ( 74, 74, 74), 'gray3' : ( 8, 8, 8),
'gray30' : ( 77, 77, 77), 'gray31' : ( 79, 79, 79),
'gray32' : ( 82, 82, 82), 'gray33' : ( 84, 84, 84),
'gray34' : ( 87, 87, 87), 'gray35' : ( 89, 89, 89),
'gray36' : ( 92, 92, 92), 'gray37' : ( 94, 94, 94),
'gray38' : ( 97, 97, 97), 'gray39' : ( 99, 99, 99),
'gray4' : ( 10, 10, 10), 'gray40' : (102,102,102),
'gray41' : (105,105,105), 'gray42' : (107,107,107),
'gray43' : (110,110,110), 'gray44' : (112,112,112),
'gray45' : (115,115,115), 'gray46' : (117,117,117),
'gray47' : (120,120,120), 'gray48' : (122,122,122),
'gray49' : (125,125,125), 'gray5' : ( 13, 13, 13),
'gray50' : (127,127,127), 'gray51' : (130,130,130),
'gray52' : (133,133,133), 'gray53' : (135,135,135),
'gray54' : (138,138,138), 'gray55' : (140,140,140),
'gray56' : (143,143,143), 'gray57' : (145,145,145),
'gray58' : (148,148,148), 'gray59' : (150,150,150),
'gray6' : ( 15, 15, 15), 'gray60' : (153,153,153),
'gray61' : (156,156,156), 'gray62' : (158,158,158),
'gray63' : (161,161,161), 'gray64' : (163,163,163),
'gray65' : (166,166,166), 'gray66' : (168,168,168),
'gray67' : (171,171,171), 'gray68' : (173,173,173),
'gray69' : (176,176,176), 'gray7' : ( 18, 18, 18),
'gray70' : (179,179,179), 'gray71' : (181,181,181),
'gray72' : (184,184,184), 'gray73' : (186,186,186),
'gray74' : (189,189,189), 'gray75' : (191,191,191),
'gray76' : (194,194,194), 'gray77' : (196,196,196),
'gray78' : (199,199,199), 'gray79' : (201,201,201),
'gray8' : ( 20, 20, 20), 'gray80' : (204,204,204),
'gray81' : (207,207,207), 'gray82' : (209,209,209),
'gray83' : (212,212,212), 'gray84' : (214,214,214),
'gray85' : (217,217,217), 'gray86' : (219,219,219),
'gray87' : (222,222,222), 'gray88' : (224,224,224),
'gray89' : (227,227,227), 'gray9' : ( 23, 23, 23),
'gray90' : (229,229,229), 'gray91' : (232,232,232),
'gray92' : (235,235,235), 'gray93' : (237,237,237),
'gray94' : (240,240,240), 'gray95' : (242,242,242),
'gray96' : (245,245,245), 'gray97' : (247,247,247),
'gray98' : (250,250,250), 'gray99' : (252,252,252),
'green' : ( 0,255, 0), 'green1' : ( 0,255, 0),
'green2' : ( 0,238, 0), 'green3' : ( 0,205, 0),
'green4' : ( 0,139, 0), 'greenyellow' : (173,255, 47),
'grey' : (190,190,190), 'grey0' : ( 0, 0, 0),
'grey1' : ( 3, 3, 3), 'grey10' : ( 26, 26, 26),
'grey100' : (255,255,255), 'grey11' : ( 28, 28, 28),
'grey12' : ( 31, 31, 31), 'grey13' : ( 33, 33, 33),
'grey14' : ( 36, 36, 36), 'grey15' : ( 38, 38, 38),
'grey16' : ( 41, 41, 41), 'grey17' : ( 43, 43, 43),
'grey18' : ( 46, 46, 46), 'grey19' : ( 48, 48, 48),
'grey2' : ( 5, 5, 5), 'grey20' : ( 51, 51, 51),
'grey21' : ( 54, 54, 54), 'grey22' : ( 56, 56, 56),
'grey23' : ( 59, 59, 59), 'grey24' : ( 61, 61, 61),
'grey25' : ( 64, 64, 64), 'grey26' : ( 66, 66, 66),
'grey27' : ( 69, 69, 69), 'grey28' : ( 71, 71, 71),
'grey29' : ( 74, 74, 74), 'grey3' : ( 8, 8, 8),
'grey30' : ( 77, 77, 77), 'grey31' : ( 79, 79, 79),
'grey32' : ( 82, 82, 82), 'grey33' : ( 84, 84, 84),
'grey34' : ( 87, 87, 87), 'grey35' : ( 89, 89, 89),
'grey36' : ( 92, 92, 92), 'grey37' : ( 94, 94, 94),
'grey38' : ( 97, 97, 97), 'grey39' : ( 99, 99, 99),
'grey4' : ( 10, 10, 10), 'grey40' : (102,102,102),
'grey41' : (105,105,105), 'grey42' : (107,107,107),
'grey43' : (110,110,110), 'grey44' : (112,112,112),
'grey45' : (115,115,115), 'grey46' : (117,117,117),
'grey47' : (120,120,120), 'grey48' : (122,122,122),
'grey49' : (125,125,125), 'grey5' : ( 13, 13, 13),
'grey50' : (127,127,127), 'grey51' : (130,130,130),
'grey52' : (133,133,133), 'grey53' : (135,135,135),
'grey54' : (138,138,138), 'grey55' : (140,140,140),
'grey56' : (143,143,143), 'grey57' : (145,145,145),
'grey58' : (148,148,148), 'grey59' : (150,150,150),
'grey6' : ( 15, 15, 15), 'grey60' : (153,153,153),
'grey61' : (156,156,156), 'grey62' : (158,158,158),
'grey63' : (161,161,161), 'grey64' : (163,163,163),
'grey65' : (166,166,166), 'grey66' : (168,168,168),
'grey67' : (171,171,171), 'grey68' : (173,173,173),
'grey69' : (176,176,176), 'grey7' : ( 18, 18, 18),
'grey70' : (179,179,179), 'grey71' : (181,181,181),
'grey72' : (184,184,184), 'grey73' : (186,186,186),
'grey74' : (189,189,189), 'grey75' : (191,191,191),
'grey76' : (194,194,194), 'grey77' : (196,196,196),
'grey78' : (199,199,199), 'grey79' : (201,201,201),
'grey8' : ( 20, 20, 20), 'grey80' : (204,204,204),
'grey81' : (207,207,207), 'grey82' : (209,209,209),
'grey83' : (212,212,212), 'grey84' : (214,214,214),
'grey85' : (217,217,217), 'grey86' : (219,219,219),
'grey87' : (222,222,222), 'grey88' : (224,224,224),
'grey89' : (227,227,227), 'grey9' : ( 23, 23, 23),
'grey90' : (229,229,229), 'grey91' : (232,232,232),
'grey92' : (235,235,235), 'grey93' : (237,237,237),
'grey94' : (240,240,240), 'grey95' : (242,242,242),
'grey96' : (245,245,245), 'grey97' : (247,247,247),
'grey98' : (250,250,250), 'grey99' : (252,252,252),
'honeydew' : (240,255,240), 'honeydew1' : (240,255,240),
'honeydew2' : (224,238,224), 'honeydew3' : (193,205,193),
'honeydew4' : (131,139,131), 'hotpink' : (255,105,180),
'hotpink1' : (255,110,180), 'hotpink2' : (238,106,167),
'hotpink3' : (205, 96,144), 'hotpink4' : (139, 58, 98),
'indianred' : (205, 92, 92), 'indianred1' : (255,106,106),
'indianred2' : (238, 99, 99), 'indianred3' : (205, 85, 85),
'indianred4' : (139, 58, 58), 'ivory' : (255,255,240),
'ivory1' : (255,255,240), 'ivory2' : (238,238,224),
'ivory3' : (205,205,193), 'ivory4' : (139,139,131),
'khaki' : (240,230,140), 'khaki1' : (255,246,143),
'khaki2' : (238,230,133), 'khaki3' : (205,198,115),
'khaki4' : (139,134, 78), 'lavender' : (230,230,250),
'lavenderblush' : (255,240,245), 'lavenderblush1' : (255,240,245),
'lavenderblush2' : (238,224,229), 'lavenderblush3' : (205,193,197),
'lavenderblush4' : (139,131,134), 'lawngreen' : (124,252, 0),
'lemonchiffon' : (255,250,205), 'lemonchiffon1' : (255,250,205),
'lemonchiffon2' : (238,233,191), 'lemonchiffon3' : (205,201,165),
'lemonchiffon4' : (139,137,112), 'lightblue' : (173,216,230),
'lightblue1' : (191,239,255), 'lightblue2' : (178,223,238),
'lightblue3' : (154,192,205), 'lightblue4' : (104,131,139),
'lightcoral' : (240,128,128), 'lightcyan' : (224,255,255),
'lightcyan1' : (224,255,255), 'lightcyan2' : (209,238,238),
'lightcyan3' : (180,205,205), 'lightcyan4' : (122,139,139),
'lightgoldenrod' : (238,221,130), 'lightgoldenrod1' : (255,236,139),
'lightgoldenrod2' : (238,220,130), 'lightgoldenrod3' : (205,190,112),
'lightgoldenrod4' : (139,129, 76), 'lightgoldenrodyellow' : (250,250,210),
'lightgray' : (211,211,211), 'lightgreen' : (144,238,144),
'lightgrey' : (211,211,211), 'lightpink' : (255,182,193),
'lightpink1' : (255,174,185), 'lightpink2' : (238,162,173),
'lightpink3' : (205,140,149), 'lightpink4' : (139, 95,101),
'lightsalmon' : (255,160,122), 'lightsalmon1' : (255,160,122),
'lightsalmon2' : (238,149,114), 'lightsalmon3' : (205,129, 98),
'lightsalmon4' : (139, 87, 66), 'lightseagreen' : ( 32,178,170),
'lightskyblue' : (135,206,250), 'lightskyblue1' : (176,226,255),
'lightskyblue2' : (164,211,238), 'lightskyblue3' : (141,182,205),
'lightskyblue4' : ( 96,123,139), 'lightslateblue' : (132,112,255),
'lightslategray' : (119,136,153), 'lightslategrey' : (119,136,153),
'lightsteelblue' : (176,196,222), 'lightsteelblue1' : (202,225,255),
'lightsteelblue2' : (188,210,238), 'lightsteelblue3' : (162,181,205),
'lightsteelblue4' : (110,123,139), 'lightyellow' : (255,255,224),
'lightyellow1' : (255,255,224), 'lightyellow2' : (238,238,209),
'lightyellow3' : (205,205,180), 'lightyellow4' : (139,139,122),
'limegreen' : ( 50,205, 50), 'linen' : (250,240,230),
'magenta' : (255, 0,255), 'magenta1' : (255, 0,255),
'magenta2' : (238, 0,238), 'magenta3' : (205, 0,205),
'magenta4' : (139, 0,139), 'maroon' : (176, 48, 96),
'maroon1' : (255, 52,179), 'maroon2' : (238, 48,167),
'maroon3' : (205, 41,144), 'maroon4' : (139, 28, 98),
'mediumaquamarine' : (102,205,170), 'mediumblue' : ( 0, 0,205),
'mediumorchid' : (186, 85,211), 'mediumorchid1' : (224,102,255),
'mediumorchid2' : (209, 95,238), 'mediumorchid3' : (180, 82,205),
'mediumorchid4' : (122, 55,139), 'mediumpurple' : (147,112,219),
'mediumpurple1' : (171,130,255), 'mediumpurple2' : (159,121,238),
'mediumpurple3' : (137,104,205), 'mediumpurple4' : ( 93, 71,139),
'mediumseagreen' : ( 60,179,113), 'mediumslateblue' : (123,104,238),
'mediumspringgreen' : ( 0,250,154), 'mediumturquoise' : ( 72,209,204),
'mediumvioletred' : (199, 21,133), 'midnightblue' : ( 25, 25,112),
'mintcream' : (245,255,250), 'mistyrose' : (255,228,225),
'mistyrose1' : (255,228,225), 'mistyrose2' : (238,213,210),
'mistyrose3' : (205,183,181), 'mistyrose4' : (139,125,123),
'moccasin' : (255,228,181), 'navajowhite' : (255,222,173),
'navajowhite1' : (255,222,173), 'navajowhite2' : (238,207,161),
'navajowhite3' : (205,179,139), 'navajowhite4' : (139,121, 94),
'navy' : ( 0, 0,128), 'navyblue' : ( 0, 0,128),
'oldlace' : (253,245,230), 'olivedrab' : (107,142, 35),
'olivedrab1' : (192,255, 62), 'olivedrab2' : (179,238, 58),
'olivedrab3' : (154,205, 50), 'olivedrab4' : (105,139, 34),
'orange' : (255,165, 0), 'orange1' : (255,165, 0),
'orange2' : (238,154, 0), 'orange3' : (205,133, 0),
'orange4' : (139, 90, 0), 'orangered' : (255, 69, 0),
'orangered1' : (255, 69, 0), 'orangered2' : (238, 64, 0),
'orangered3' : (205, 55, 0), 'orangered4' : (139, 37, 0),
'orchid' : (218,112,214), 'orchid1' : (255,131,250),
'orchid2' : (238,122,233), 'orchid3' : (205,105,201),
'orchid4' : (139, 71,137), 'palegoldenrod' : (238,232,170),
'palegreen' : (152,251,152), 'palegreen1' : (154,255,154),
'palegreen2' : (144,238,144), 'palegreen3' : (124,205,124),
'palegreen4' : ( 84,139, 84), 'paleturquoise' : (175,238,238),
'paleturquoise1' : (187,255,255), 'paleturquoise2' : (174,238,238),
'paleturquoise3' : (150,205,205), 'paleturquoise4' : (102,139,139),
'palevioletred' : (219,112,147), 'palevioletred1' : (255,130,171),
'palevioletred2' : (238,121,159), 'palevioletred3' : (205,104,137),
'palevioletred4' : (139, 71, 93), 'papayawhip' : (255,239,213),
'peachpuff' : (255,218,185), 'peachpuff1' : (255,218,185),
'peachpuff2' : (238,203,173), 'peachpuff3' : (205,175,149),
'peachpuff4' : (139,119,101), 'peru' : (205,133, 63),
'pink' : (255,192,203), 'pink1' : (255,181,197),
'pink2' : (238,169,184), 'pink3' : (205,145,158),
'pink4' : (139, 99,108), 'plum' : (221,160,221),
'plum1' : (255,187,255), 'plum2' : (238,174,238),
'plum3' : (205,150,205), 'plum4' : (139,102,139),
'powderblue' : (176,224,230), 'purple' : (160, 32,240),
'purple1' : (155, 48,255), 'purple2' : (145, 44,238),
'purple3' : (125, 38,205), 'purple4' : ( 85, 26,139),
'red' : (255, 0, 0), 'red1' : (255, 0, 0),
'red2' : (238, 0, 0), 'red3' : (205, 0, 0),
'red4' : (139, 0, 0), 'rosybrown' : (188,143,143),
'rosybrown1' : (255,193,193), 'rosybrown2' : (238,180,180),
'rosybrown3' : (205,155,155), 'rosybrown4' : (139,105,105),
'royalblue' : ( 65,105,225), 'royalblue1' : ( 72,118,255),
'royalblue2' : ( 67,110,238), 'royalblue3' : ( 58, 95,205),
'royalblue4' : ( 39, 64,139), 'saddlebrown' : (139, 69, 19),
'salmon' : (250,128,114), 'salmon1' : (255,140,105),
'salmon2' : (238,130, 98), 'salmon3' : (205,112, 84),
'salmon4' : (139, 76, 57), 'sandybrown' : (244,164, 96),
'seagreen' : ( 46,139, 87), 'seagreen1' : ( 84,255,159),
'seagreen2' : ( 78,238,148), 'seagreen3' : ( 67,205,128),
'seagreen4' : ( 46,139, 87), 'seashell' : (255,245,238),
'seashell1' : (255,245,238), 'seashell2' : (238,229,222),
'seashell3' : (205,197,191), 'seashell4' : (139,134,130),
'sienna' : (160, 82, 45), 'sienna1' : (255,130, 71),
'sienna2' : (238,121, 66), 'sienna3' : (205,104, 57),
'sienna4' : (139, 71, 38), 'skyblue' : (135,206,235),
'skyblue1' : (135,206,255), 'skyblue2' : (126,192,238),
'skyblue3' : (108,166,205), 'skyblue4' : ( 74,112,139),
'slateblue' : (106, 90,205), 'slateblue1' : (131,111,255),
'slateblue2' : (122,103,238), 'slateblue3' : (105, 89,205),
'slateblue4' : ( 71, 60,139), 'slategray' : (112,128,144),
'slategray1' : (198,226,255), 'slategray2' : (185,211,238),
'slategray3' : (159,182,205), 'slategray4' : (108,123,139),
'slategrey' : (112,128,144), 'snow' : (255,250,250),
'snow1' : (255,250,250), 'snow2' : (238,233,233),
'snow3' : (205,201,201), 'snow4' : (139,137,137),
'springgreen' : ( 0,255,127), 'springgreen1' : ( 0,255,127),
'springgreen2' : ( 0,238,118), 'springgreen3' : ( 0,205,102),
'springgreen4' : ( 0,139, 69), 'steelblue' : ( 70,130,180),
'steelblue1' : ( 99,184,255), 'steelblue2' : ( 92,172,238),
'steelblue3' : ( 79,148,205), 'steelblue4' : ( 54,100,139),
'tan' : (210,180,140), 'tan1' : (255,165, 79),
'tan2' : (238,154, 73), 'tan3' : (205,133, 63),
'tan4' : (139, 90, 43), 'thistle' : (216,191,216),
'thistle1' : (255,225,255), 'thistle2' : (238,210,238),
'thistle3' : (205,181,205), 'thistle4' : (139,123,139),
'tomato' : (255, 99, 71), 'tomato1' : (255, 99, 71),
'tomato2' : (238, 92, 66), 'tomato3' : (205, 79, 57),
'tomato4' : (139, 54, 38), 'turquoise' : ( 64,224,208),
'turquoise1' : ( 0,245,255), 'turquoise2' : ( 0,229,238),
'turquoise3' : ( 0,197,205), 'turquoise4' : ( 0,134,139),
'violet' : (238,130,238), 'violetred' : (208, 32,144),
'violetred1' : (255, 62,150), 'violetred2' : (238, 58,140),
'violetred3' : (205, 50,120), 'violetred4' : (139, 34, 82),
'wheat' : (245,222,179), 'wheat1' : (255,231,186),
'wheat2' : (238,216,174), 'wheat3' : (205,186,150),
'wheat4' : (139,126,102), 'white' : (255,255,255),
'whitesmoke' : (245,245,245), 'yellow' : (255,255, 0),
'yellow1' : (255,255, 0), 'yellow2' : (238,238, 0),
'yellow3' : (205,205, 0), 'yellow4' : (139,139, 0),
'yellowgreen' : (154,205, 50),
}
AVAILABLE = list(_colorValues.keys())
AVAILABLE.sort()
def randomColor():
"""Return a random color.
This static method should be invoked as Color.randomColor().
"""
return Color( (_random.randint(0, 255), _random.randint(0, 255), _random.randint(0, 255)) )
randomColor = staticmethod(randomColor)
def __init__(self, colorChoice='white'):
"""Create a new Color instance (default 'white').
The parameter can be either:
- a string with the name of the color
- an (r,g,b) tuple
- an existing Color instance (which will be cloned)
"""
# we intentionally have Cavases and Drawable objects using a color
# register with the color instance, so that when the color is
# mutated, the object can be informed that it has changed
# registration is for each (user,role) pair, so a fillable that
# is using color as both fill and border is registered twice.
self._users = set()
if isinstance(colorChoice, basestring):
try:
self.setByName(colorChoice)
except ValueError:
raise
elif isinstance(colorChoice, tuple):
try:
self.setByValue(colorChoice)
except ValueError:
raise
elif isinstance(colorChoice, Color):
self._colorName = colorChoice._colorName
self._transparent = colorChoice._transparent
self._colorValue = colorChoice._colorValue
else:
raise TypeError('invalid color specification')
def __deepcopy__(self, memo={}):
"""This copy avoids duplicating the _users registry."""
c = Color(self)
memo[id(self)] = c
return c
def setByName(self, colorName):
"""Set the color to colorName.
colorName a string representing a valid name
('Transparent' designates the lack of color)
"""
if not isinstance(colorName, basestring):
raise TypeError('string expected as color name')
cleanName = colorName.lower().replace(' ','')
if cleanName == 'transparent':
if self._isCanvasBackground():
raise ValueError('canvas background cannot be transparent')
self._transparent = True
self._colorValue = (0, 0, 0)
else:
if cleanName not in Color._colorValues:
msg = colorName + ' is not a valid color name'
raise ValueError(msg)
self._colorValue = Color._colorValues[cleanName]
self._transparent = False
self._colorName = colorName # use original string format
self._informUsers()
def getColorName(self):
"""Return the name of the color.
If the color was set by RGB value, it returns 'Custom'.
"""
return self._colorName
def setByValue(self, rgbTuple):
"""Set the color to the given tuple of (red, green, blue) values."""
if not isinstance(rgbTuple, tuple):
raise TypeError('(r,g,b) tuple expected')
if len(rgbTuple)!=3:
raise ValueError('(r,g,b) tuple must have three components')
for val in rgbTuple:
if not isinstance(val, (int, float)):
raise TypeError('tuple entries must be numbers')
elif not 0 <= val <= 255:
raise ValueError('tuple entries must be from 0 to 255')
self._transparent = False
self._colorName = 'Custom'
self._colorValue = rgbTuple
self._informUsers()
def getColorValue(self):
"""Return a tuple of the (red, green, blue) color components."""
return (self._colorValue[0], self._colorValue[1], self._colorValue[2])
def isTransparent(self):
"""Return True if the current color is transparent."""
return self._transparent
def __repr__(self):
"""Return the name of the color, if named.
Otherwise return the (r,g,b) value.
"""
if self._colorName == 'Custom':
return self._colorValue.__repr__()
else:
return self._colorName
def __eq__(self, other):
"""Return true if the two colors have equivalent value."""
if not isinstance(other, Color):
try:
other = Color(other)
except (TypeError, ValueError):
return False
return ( (self._transparent, self._colorValue) ==
(other._transparent, other._colorValue) )
def __ne__(self, other):
"""Return true if the two colors do not have equivalent value."""
return not self == other
def _register(self, user, role):
"""Register a user with this Color instance."""
if user not in self._users:
self._users.add( (user,role) )
def _unregister(self, user, role):
"""Unregister a user from this Color instance."""
self._users.discard( (user,role) )
def _isCanvasBackground(self):
"""Check to see if this Color instance is currently registered with a Canvas."""
for (user,role) in self._users:
if isinstance(user, Canvas):
return True
return False
def _informUsers(self):
"""Inform registered users that the Color instance is mutated."""
temp = Color(self)
for (user,role) in self._users:
user._update({role : temp})
@staticmethod
def _getTkColor(color):
if color._transparent:
return ''
return '#%04X%04X%04X' % (256*color.getColorValue()[0], 256*color.getColorValue()[1], 256*color.getColorValue()[2])
class _GraphicsContainer(object):
def __init__(self):
super(_GraphicsContainer, self).__init__()
self._contents = []
def __contains__(self, obj):
"""Return True if obj is currently in the container; False otherwise."""
return obj in self._contents
def add(self, drawable):
"""Add the Drawable object to the container."""
# not doing error checking here, as we want tailored messages for Canvas and Layer
self._contents.append(drawable)
if self in _graphicsManager._frontHierarchy:
if _DEBUG['Front'] >= 2:
print('adding drawable to "rendered" graphics container')
_graphicsManager.beginRefresh()
cacheParent = _graphicsManager._drawParent # probably None. But not quite sure
cls = Canvas if isinstance(self, Canvas) else Layer # or should this be type(self) for subclasses?
_graphicsManager._drawParent = (self, cls)
drawable._draw()
_graphicsManager._drawParent = cacheParent
_graphicsManager.completeRefresh()
def remove(self, drawable):
"""Remove the Drawable object from the container."""
# not doing error checking here, as we want tailored messages for Canvas and Layer
self._contents.remove(drawable)
if drawable in _graphicsManager._frontHierarchy:
cls = Canvas if isinstance(self, Canvas) else Layer # or should this be type(self) for subclasses?
_graphicsManager.beginRefresh()
childTuple = _graphicsManager._frontHierarchy.findChildTuple((self,cls), drawable)
if _DEBUG['Front'] >= 1:
print('_frontHierarchy.removeLink: ' + str( (self,cls) ) + ' ' + str(childTuple))
_graphicsManager._frontHierarchy.removeLink((self,cls), childTuple)
_graphicsManager.addCommandToQueue(('object removed', (self,cls), childTuple))
_graphicsManager.completeRefresh()
def clear(self):
"""Remove all objects from the container."""
# Note: odd design, as we assume that any child class of this
# has _frozen attribute defined as well as either a
# freeze/unfreeze pair or a setAutoRefresh. This is designed
# specifically because Layers inherit this from Drawable
# context while Canvas has its own autoRefresh interface
wasFrozen = self._frozen
if not wasFrozen: # temporarily freeze it
try:
self.freeze() # presumably a Layer
except AttributeError:
self.setAutoRefresh(False) # presumably a Canvas
contents = list(self._contents) # intentional clone since remove mutates list
for drawable in contents:
self.remove(drawable)
if not wasFrozen: # restore unfrozen state
try:
self.unfreeze() # presumably a Layer
except AttributeError:
self.setAutoRefresh(True) # presumably a Canvas
def getContents(self):
"""Return a list of the container's contents, sorted by decreasing depth."""
# this is not currently used by our code, but there for users
return sorted(self._contents, key=Drawable.getDepth, reverse=True)
def _wrapUtility(cls):
if _DEBUG['Front'] >= 2: print('_wrapUtility being called on class ' + str(cls))
classDict = cls.__dict__
if '_internalDraw' not in classDict: # not alreadly wrapped
if '_draw' in classDict:
if _DEBUG['Front'] >= 2: print('_wrapUtility: wrap was required')
internalDraw = cls._draw
setattr(cls, '_internalDraw', internalDraw)
#---------------------------------------------------------------------------
# defining closure to wrap the original _draw while identifying proper class
def drawClosure(self):
# Note: cls and internalDraw taken from the closure
if _DEBUG['Front'] >= 2: print(str(cls) + ' draw wrapper called on ' + str(self))
parent = _graphicsManager._drawParent
if not parent:
raise GraphicsError('_draw should not be directly called', True)
siblings = _graphicsManager._drawChildren
if siblings is not None:
siblings.append( (self,cls) )
known = self in _graphicsManager._frontHierarchy # query this before adding to hierarchy
if _DEBUG['Front'] >= 1:
print('\n_frontHierarchy.addLink: ' + str(parent) + ' ' + str( (self,cls) ))
_graphicsManager._frontHierarchy.addLink(parent, (self,cls))
if not known:
_graphicsManager.addCommandToQueue(('update', self, self._getProperties())) # presend all properties
_graphicsManager.addCommandToQueue(('object added', parent, (self,cls)))
if not known:
if _DEBUG['Front'] >= 2: print('about to call original _draw() for ' + str(self))
_graphicsManager._drawParent = (self,cls)
internalDraw(self) # the original wrapped function, taken from closure
_graphicsManager._drawParent = parent
if _DEBUG['Front'] >= 2: print(str(cls) + ' draw wrapper call ending for ' + str(self))
# end of closure
#---------------------------------------------------------------------------
setattr(cls, '_draw', drawClosure)
# if _internalDraw exists, then parents are already wrapped as well,
# but we cannot be sure of there is no _internalDraw nor _draw, so let's recurse
for base in cls.__bases__:
if issubclass(base, Drawable):
_wrapUtility(base)
# Drawable Hierarchy
class Drawable(_EventTrigger):
"""An object that can be drawn to a graphics canvas."""
def __init__(self, reference=None):
"""Create a Drawable instance.
referencePoint local reference point for scaling, rotating and flipping
(default Point(0,0) )
"""
super(Drawable, self).__init__()
_wrapUtility(self.__class__)
if reference is not None:
if not isinstance(reference, Point):
raise TypeError('reference point must be a Point instance')
else:
reference = Point()
self._reference = reference
self._transform = _Transformation()
self._depth = 50
self._frozen = False
def __deepcopy__(self, memo={}):
"""This provides underlying support for clone()."""
# We use Drawable.__deepcopy__ to do all the real work.
# Subtypes can customize as needed.
temp = self.__class__.__new__(self.__class__)
memo[id(self)] = temp
for k,v in self.__dict__.items():
temp.__dict__[k] = _copy.deepcopy(v, memo)
return temp
# TODO: get rid of this. temporary hack for 3.0 issue and comparing chains
def __lt__(self, other):
return id(self) < id(other)
def isFrozen(self):
"""Returns True if currently frozen; False otherwise."""
return self._frozen
def freeze(self):
"""Freeze the current object (if not already frozen).
For an object that is already rendered, when frozen, any
further changes to it will not be rendered until such time
when unfrozen() is called.
However, if unrendered, when added to a canvas or layer, this
object will be rendered with its most current properties, even
if currently frozen.
"""
if not self._frozen:
self._frozen = True
if self in _graphicsManager._frontHierarchy:
_graphicsManager.beginRefresh()
_graphicsManager.addCommandToQueue(('freeze', self))
_graphicsManager.completeRefresh()
def unfreeze(self):
"""Unfreeze the current object (if currently frozen).
When unfrozen, all changes that were made since the most
recent call to freeze() will be rendered.
"""
if self._frozen:
self._frozen = False
if self in _graphicsManager._frontHierarchy:
_graphicsManager.beginRefresh()
_graphicsManager.addCommandToQueue(('unfreeze', self))
_graphicsManager.completeRefresh()
def move(self, dx, dy):
"""Move the object dx units along X-axis and dy units along Y-axis.
For the default coordinate system, positive dx is rightward and
negative is leftward; positive dy is downard and negative is upward.
"""
if not isinstance(dx, (int,float)):
raise TypeError('dx must be numeric')
if not isinstance(dy, (int,float)):
raise TypeError('dy must be numeric')
self._transform = _Transformation( (1.,0.,0.,1.,dx,dy)) * self._transform
self._update({'transformation': self._transform})
def moveTo(self, x, y):
"""Move the object to align its reference point with (x,y)"""
if not isinstance(x, (int,float)):
raise TypeError('x must be numeric')
if not isinstance(y, (int,float)):
raise TypeError('y must be numeric')
curRef = self.getReferencePoint()
self.move(x-curRef.getX(), y-curRef.getY())
def rotate(self, angle):
"""Rotate the object around its current reference point.
angle number of degrees of clockwise rotation
"""
if not isinstance(angle, (int,float)):
raise TypeError('angle must be numeric')
angle = -_math.pi*angle/180.
p = self._localToGlobal(self._reference)
trans = _Transformation((1.,0.,0.,1.)+p.get())
rot = _Transformation((_math.cos(angle),_math.sin(angle),
-_math.sin(angle),_math.cos(angle),0.,0.))
self._transform = trans*(rot*(trans.inv()*self._transform))
self._update({'transformation': self._transform})
def scale(self, factor):
"""Scale the object relative to its current reference point.
factor scale is multiplied by this number (must be positive)
"""
if not isinstance(factor, (int,float)):
raise TypeError('scaling factor must be a positive number')
if factor <= 0:
raise ValueError('scaling factor must be a positive number')
p = self._localToGlobal(self._reference)
trans = _Transformation((1.,0.,0.,1.)+p.get())
sca = _Transformation((factor,0.,0.,factor,0.,0.))
self._transform = trans*(sca*(trans.inv()*self._transform))
self._update({'transformation': self._transform})
def stretch(self, xFactor, yFactor, angle=0):
"""Stretch the shape in mutltiple direction.
By default the x-axis is scaled by a factor of xFactor and the
y-axis is scaled by a factor of yFactor. The optional
parameter rotates the directions that the streching is performed
along.
"""
if not isinstance(xFactor, (int,float)) or not isinstance(yFactor, (int,float)):
raise TypeError('stretch factor must be a positive number')
if xFactor<=0 or yFactor<=0:
raise ValueError('stretch factor must be a positive number')
p = self._localToGlobal(self._reference)
trans = _Transformation((1.,0.,0.,1.)+p.get())
rot = _Transformation((_math.cos(angle),_math.sin(angle),
-_math.sin(angle),_math.cos(angle),0.,0.))
rotinv = rot.inv()
sca = _Transformation((xFactor,0.,0.,yFactor,0.,0.))
self._transform = trans*(rotinv*(sca*(rot*(trans.inv()*self._transform))))
self._update({'transformation': self._transform})
def flip(self, angle=0):
"""Flip the object reflected about its current reference point.
By default the flip is a left-to-right flip with a vertical axis of symmetry.
angle a clockwise rotation of the axis of symmetry away from vertical
"""
if not isinstance(angle, (int,float)):
raise TypeError('angle must be numeric')
angle = _math.pi*angle/180.
p = self._localToGlobal(self._reference)
trans = _Transformation((1.,0.,0.,1.)+p.get())
rot = _Transformation((_math.cos(angle),_math.sin(angle),
-_math.sin(angle),_math.cos(angle),0.,0.))
rotinv = rot.inv()
invert = _Transformation((-1.,0.,0.,1.,0.,0.))
self._transform = trans*(rotinv*(invert*(rot*(trans.inv()*self._transform))))
self._update({'transformation': self._transform})
def shear(self, shear, angle=0):
"""Shear the object relative to its current reference point.
By default, points with the same y-coordinate as the reference point are left
unchanged. A point d units above the reference point is shifted d * shear
units to the right. The optional angle parameter rotates the axis
that the shearing occurs along.
angle clockwise angle for shear
"""
if not isinstance(shear, (int,float)):
raise TypeError('shear factor must be numeric')
if not isinstance(angle, (int,float)):
raise TypeError('angle must be numeric')
angle = _math.pi*angle/180.
p = self._localToGlobal(self._reference)
trans = _Transformation((1.,0.,0.,1.)+p.get())
rot = _Transformation((_math.cos(angle),_math.sin(angle),
-_math.sin(angle),_math.cos(angle),0.,0.))
rotinv = rot.inv()
sh = _Transformation((1.,-shear,0.,1.,0.,0.))
self._transform = trans*(rotinv*(sh*(rot*(trans.inv()*self._transform))))
self._update({'transformation': self._transform})
def getReferencePoint(self):
"""Return a copy of the current reference point.
Note that mutating that copy has no effect on the Drawable object.
"""
return self._localToGlobal(self._reference)
def adjustReference(self, dx, dy):
"""Move the local reference point relative to its current position.
Note that the object is not moved at all.
"""
if not isinstance(dx, (int,float)):
raise TypeError('dx must be numeric')
if not isinstance(dy, (int,float)):
raise TypeError('dy must be numeric')
p = self._localToGlobal(self._reference)
p = Point(p.getX()+dx, p.getY()+dy)
self._reference = self._globalToLocal(p)
def setDepth(self, depth):
"""Set the depth of the object.
Objects with a higher depth will be rendered behind those with lower depths.
"""
if not isinstance(depth, (int,float)):
raise TypeError('depth must be numeric')
self._depth = depth
self._update({'depth': self._depth})
def getDepth(self):
"""Return the depth of the object."""
return self._depth
def clone(self):
"""Return a duplicate of the drawable object.
The duplicate will have the same properties as the original,
including the sharing of color instances, but the new instance
is not automatically added to those canvases or layers
containing the original.
"""
return _copy.deepcopy(self)
def _localToGlobal(self, point):
if not isinstance(point, Point):
raise TypeError('parameter must be a Point instance')
return self._transform.image(point)
def _globalToLocal(self, point):
if not isinstance(point, Point):
raise TypeError('parameter must be a Point instance')
return self._transform.inv().image(point)
def _beginDraw(self):
"""Deprecated"""
pass
def _completeDraw(self):
"""Deprecated"""
pass
def _objectChanged(self):
"""Deprecated"""
raise NotImplementedError('Deprecated. Please see documentation for _contentsChanged()')
def _draw(self):
"""Cause the object to be drawn (typically, the method is not called directly)."""
raise NotImplementedError('_draw() method must be implemented for each Drawable')
def _contentsChanged(self):
"""Designates that the composition of a (user-defined) Drawable may have changed.
This should be called if an action has taken place that may
effect the composition of _draw for this object, either
because components have been re-ordered, or because components
should be added or replaced.
"""
cacheParent = _graphicsManager._drawParent
cacheChildren = _graphicsManager._drawChildren
_graphicsManager._drawParent = (self, self.__class__) # hopefully this is the correct class
_graphicsManager._drawChildren = []
# important that we call _internalDraw, not _draw
self._internalDraw()
_graphicsManager._frontHierarchy.reviseChildren(self, _graphicsManager._drawChildren)
_graphicsManager._drawParent = cacheParent
_graphicsManager._drawChildren = cacheChildren
def _update(self, properties):
if self in _graphicsManager._frontHierarchy:
_graphicsManager.beginRefresh()
_graphicsManager.addCommandToQueue(('update', self, properties))
_graphicsManager.completeRefresh()
def _getProperties(self):
return {'transformation': self._transform, 'depth': self._depth, 'frozen' : self._frozen}
class Shape(Drawable):
"""A drawable objects that has a border."""
def __init__(self, reference=None):
"""Construct a Shape instance.
reference the initial placement of the shape's reference point.
(default Point(0,0) )
"""
if reference is not None and not isinstance(reference, Point):
raise TypeError('reference point must be a Point instance')
super(Shape, self).__init__()
if reference is not None:
self.moveTo(reference.getX(), reference.getY())
self._borderColor = Color('Black')
self._borderColor._register(self, 'border color')
self._borderWidth = 1
self._dash = (1,0) # solid line
def __deepcopy__(self, memo={}):
temp = Drawable.__deepcopy__(self, memo)
temp._borderColor = self._borderColor # do shallow copy
temp._borderColor._register(temp, 'border color')
return temp
def setBorderColor(self, color):
"""
Set the border color to a copy of the indicated color.
The parameter can be either:
- a string with the name of the color
- an (r,g,b) tuple
- an existing Color instance
"""
if self._borderColor is not color:
old = self._borderColor
if isinstance(color, Color):
self._borderColor = color
else:
try:
self._borderColor = Color(color)
except (TypeError, ValueError):
raise
old._unregister(self, 'border color')
self._borderColor._register(self, 'border color')
self._update({'border color' : self._borderColor})
def getBorderColor(self):
"""Return the color of the object's border."""
return self._borderColor
def setBorderWidth(self, width):
"""Set the width of the border to the indicated width."""
if not isinstance(width, (int,float)):
raise TypeError('border width must be non-negative number')
if width < 0:
raise ValueError('border width cannot be negative')
self._borderWidth = width / self._transform.scale()
self._update({'border width': self._borderWidth})
def getBorderWidth(self):
"""Return the width of the border."""
return self._borderWidth * self._transform.scale()
def setBorderDash(self, dashLength, gapLength=None):
"""Set the border to be a dashed line.
downLength the length of a dash
gapLength the length of interdash space (Default: downLength)
For example,
setBorderDash(3) gives pattern: xxx xxx xxx
setBorderDash(4,1) gives pattern: xxxx xxxx xxxx
setBorderDash(1,4) gives pattern: x x x
Note: gapLength of zero turns this into solid border.
Note: some systems do not properly support dashes with borderWidth greater than 1.
"""
if not isinstance(dashLength, (int,float)):
raise TypeError('dash Length must be numeric')
if dashLength <= 0:
raise ValueError('dash Length must be positive')
if gapLength is None:
gapLength = dashLength
if not isinstance(gapLength, (int,float)):
raise TypeError('space Length must be numeric')
if gapLength < 0:
raise ValueError('space Length must be non-negative')
self._dash = (dashLength, gapLength)
self._update({'dash' : self._dash})
def _getProperties(self):
prop = super(Shape, self)._getProperties()
prop.update({'border width' : self._borderWidth, 'border color' : Color(self._borderColor),
'dash' : self._dash})
return prop
class FillableShape(Shape):
"""A shape that can be filled with an interior color."""
def __init__(self, reference=None):
"""Construct a new FillableShape instance.
The interior color defaults to 'Transparent'.
reference the initial placement of the shape's reference point.
(default Point(0,0) )
"""
if reference is not None and not isinstance(reference, Point):
raise TypeError('reference point must be a Point instance')
super(FillableShape, self).__init__()
if reference is not None:
self.moveTo(reference.getX(), reference.getY())
self._fillColor = Color('Transparent')
self._fillColor._register(self, 'fill color')
def __deepcopy__(self, memo={}):
temp = Shape.__deepcopy__(self, memo)
temp._fillColor = self._fillColor # do shallow copy
temp._fillColor._register(temp, 'fill color')
return temp
def setFillColor(self, color):
"""Set the interior color of the shape to the color.
The parameter can be either:
- a string with the name of the color
- an (r,g,b) tuple
- an existing Color instance
"""
if self._fillColor is not color:
old = self._fillColor
if isinstance(color, Color):
self._fillColor = color
else:
try:
self._fillColor = Color(color)
except (TypeError, ValueError):
raise
old._unregister(self, 'fill color')
self._fillColor._register(self, 'fill color')
self._update({'fill color': self._fillColor})
def getFillColor(self):
"""Return the color of the shape's interior."""
return self._fillColor
def _getProperties(self):
prop = super(FillableShape, self)._getProperties()
prop['fill color'] = Color(self._fillColor)
return prop
# Canvas class
class Canvas(_GraphicsContainer, _EventTrigger):
"""A window that can be drawn upon."""
def __init__(self, w=200, h=200, bgColor=None, title='Graphics canvas', autoRefresh=True):
"""Create a new drawing canvas.
A new canvas will be created.
w width of drawing area (default 200)
h height of drawing area (default 200)
bgColor color of the background (default 'White')
title window title (default 'Graphics Canvas')
autoRefresh whether auto-refresh mode is used (default True)
"""
super(Canvas, self).__init__()
if not bgColor:
bgColor = 'white'
if not isinstance(w, (int,float)):
raise TypeError('width must be numeric')
if not isinstance(h, (int,float)):
raise TypeError('height must be numeric')
if not isinstance(title, basestring):
raise TypeError('title must be a string')
if not isinstance(autoRefresh, bool):
raise TypeError('autoRefresh flag must be a boolean value')
if isinstance(bgColor, Color):
self._backgroundColor = bgColor
else:
try:
self._backgroundColor = Color(bgColor)
except (TypeError,ValueError):
raise
if Color(self._backgroundColor) == Color('transparent'):
raise ValueError('canvas background cannot be transparent')
self._backgroundColor._register(self, 'background color')
if not _mathMode:
self._transform = _Transformation()
else:
self._transform = _Transformation((1,0,0,-1,0,h))
self._width = w
self._height = h
self._title = title
self._canvasOpen = True
self._mouseCoordinates = Point(0,0)
self._animation = None
self._frozen = False # want initial rendering with title/size/color even if not autoRefresh
self._reference = Point() # TODO: hack because of use in getting event coordinates
_graphicsManager._openCanvases.append(self)
_graphicsManager._frontHierarchy.newCanvas(self)
_graphicsManager.beginRefresh()
_graphicsManager.addCommandToQueue(('create canvas', self, self._getProperties()))
_graphicsManager.completeRefresh()
if not autoRefresh: # turn off auto-refresh before continuing
self.setAutoRefresh(False)
# TODO: get rid of this. temporary hack for 3.0 issue and comparing chains
def __lt__(self, other):
return id(self) < id(other)
def _update(self, properties):
_graphicsManager.beginRefresh()
_graphicsManager.addCommandToQueue(('update', self, properties))
_graphicsManager.completeRefresh()
def _getProperties(self):
# Note: using depth of (0,id(self)) to ensure uniqueness among canvases
return { 'width': self._width, 'height': self._height, 'background color': Color(self._backgroundColor),
'title': self._title, 'transformation': self._transform, 'depth': (0,id(self)),
'frozen' : self._frozen }
def getAutoRefresh(self):
"""Queries current state of the auto-refresh mode.
Returns True if auto-refresh is currently set; False otherwise.
"""
return not self._frozen
def refresh(self):
if self._frozen: # otherwise irrelevant
# force a flush and then re-freeeze
self.setAutoRefresh(True)
self.setAutoRefresh(False)
def setAutoRefresh(self, autoRefresh=True):
"""Change the auto-refresh mode.
When True (the default), every change to the canvas or to an
object drawn upon the canvas will be immediately rendered to
the screen.
When False, all changes are recorded internally, yet not shown
on the screen until the next subsequent call to the refresh()
method of this canvas. This allows multiple changes to be
buffered and rendered all at once.
"""
if not isinstance(autoRefresh, bool):
raise TypeError('autoRefresh flag should be a bool')
if autoRefresh == self._frozen: # if autoRefresh != self.getAutoRefresh()
self._frozen = not autoRefresh
cmd = 'unfreeze' if autoRefresh else 'freeze'
_graphicsManager.beginRefresh()
_graphicsManager.addCommandToQueue((cmd, self))
_graphicsManager.completeRefresh()
def setBackgroundColor(self, color):
"""Set the background color.
The parameter can be either:
- a string with the name of the color
- an (r,g,b) tuple
- an existing Color instance
"""
if self._backgroundColor is not color:
oldColor = self._backgroundColor
if Color(color) == Color('transparent'):
raise ValueError('canvas background cannot be transparent')
if isinstance(color, Color):
self._backgroundColor = color
else:
try:
self._backgroundColor = Color(color)
except (TypeError, ValueError):
raise
oldColor._unregister(self, 'background color')
self._backgroundColor._register(self, 'background color')
self._update({'background color' : Color(self._backgroundColor)})
def getBackgroundColor(self):
"""Return the background color as a Color instance."""
return self._backgroundColor
def setWidth(self, w):
"""Reset the canvas width to w."""
if not isinstance(w, (int,float)):
raise TypeError('width must be numeric value')
if w <= 0:
raise ValueError('width must be positive')
self._width = w
self._update( {'width' : w } )
def getWidth(self):
"""Return the width of the canvas."""
return self._width
def setHeight(self, h):
"""Reset the canvas height to h."""
if not isinstance(h, (int,float)):
raise TypeError('height must be numeric value')
if h <= 0:
raise ValueError('height must be positive')
if _mathMode:
delta = self._height - h
self._height = h
self._transform = self._transform * _Transformation( (1,0,0,1,0,delta) )
self._update( {'height' : h , 'transformation' : self._transform} )
else:
self._height = h
self._update( {'height' : h } )
def getHeight(self):
"""Return the height of the canvas."""
return self._height
def setTitle(self, title):
"""Set the title for the canvas window to given string."""
if not isinstance(title, basestring):
raise TypeError('title must be a string')
self._title = title
self._update( {'title' : title } )
def getTitle(self):
"""Return the title of the window."""
return self._title
def open(self):
"""Opens a graphic window (if not already open).
The window can be closed with a subsequent call to close().
"""
if not self._canvasOpen:
self._update( {'visible' : True } )
self._canvasOpen = True
_graphicsManager._openCanvases.append(self)
def close(self):
"""Close the canvas window (if not already closed).
The window can be reopened with a subsequent call to open().
"""
if self._canvasOpen:
self._update( {'visible' : False } )
self._canvasOpen = False
_graphicsManager._openCanvases.remove(self)
def _forceClose(self):
self.setAutoRefresh(True)
self.close()
def add(self, drawable):
"""Add the Drawable object to the canvas."""
if not isinstance(drawable, Drawable):
raise TypeError('only Drawable objects can be added to a Canvas')
if drawable in self._contents:
raise ValueError('object already on the Canvas')
if '_transform' not in vars(drawable):
raise Exception('Drawable instance not properly initialized (was parent constructor called?)')
try:
drawable._draw
except AttributeError:
raise Exception('child class of Drawable must provide a _draw method')
if _DEBUG['Front'] >= 1: print('\nCall to Canvas.add with self='+str(self)+' drawable='+str(drawable))
_GraphicsContainer.add(self, drawable)
def remove(self, drawable):
"""Remove the drawable object from the canvas."""
if drawable not in self._contents:
raise ValueError('Object not currently on the Canvas')
_GraphicsContainer.remove(self,drawable)
def setView(self, lowerLeft, upperRight):
"""Set the coordinates for the lower-left corner and upper-right corners of the canvas.
lowerLeft and upperRight are Point instances storing the coordinates of the corners.
"""
if not isinstance(lowerLeft, Point) or not isinstance(upperRight, Point):
raise TypeError('lowerLeft and upperRight must be Point instances')
if lowerLeft.getX() == upperRight.getX() or lowerLeft.getY() == upperRight.getY():
raise ValueError('Lower left and upper right corners must have different x and y coordinates.')
xScale = float(self.getWidth())/(upperRight.getX()-lowerLeft.getX())
yScale = -float(self.getHeight())/(upperRight.getY()-lowerLeft.getY())
xTrans = -xScale*lowerLeft.getX()
yTrans = self.getHeight() - yScale*lowerLeft.getY()
self._transform = _Transformation( (xScale,0,0,yScale,xTrans,yTrans) )
self._update( {'transformation' : self._transform} )
def zoomView(self, factor, fixedPoint=None):
"""Scales the coordinate system for the canvas about the given fixed point.
factor multiplicative zoom factor (must be positive number)
fixedPoint the fixed point for the zoom in local coordinates
(default center of current view)
"""
if not isinstance(factor, (int,float)):
raise TypeError('zoom factor must be a positive number')
if factor <= 0:
raise ValueError('zoom factor must be a positive number')
if fixedPoint is not None:
if not isinstance(fixedPoint, Point):
raise TypeError('fixedPoint must be specified as a Point instance')
else:
fixedPoint = self._transform.inv().image(Point(self.getWidth()/2., self.getHeight()/2.))
self._transform = self._transform * _Transformation( (factor,0,0,factor,
fixedPoint.getX() * (1-factor), fixedPoint.getY()*(1-factor)))
self._update( {'transformation' : self._transform} )
def rotateView(self, angle, fixedPoint=None):
"""Rotates the coordinate system of the canvas about the given fixed point.
angle number of degrees of clockwise rotation
fixedPoint the fixed point for the rotation in local coordinates
(default center of current view)
"""
if not isinstance(angle, (int,float)):
raise TypeError('angle must be numeric')
if fixedPoint is None:
fixedPoint = self._transform.inv().image(Point(self.getWidth()/2., self.getHeight()/2.))
if not isinstance(fixedPoint, Point):
raise TypeError('fixedPoint must be specified as a Point instance')
if not isinstance(fixedPoint, Point):
raise TypeError('fixedPoint must be specified as a Point instance')
translation = _Transformation( (1,0,0,1,fixedPoint.getX(),fixedPoint.getY()) )
angle = -_math.pi*angle/180.
rot = _Transformation((_math.cos(angle),_math.sin(angle),
-_math.sin(angle),_math.cos(angle),0.,0.))
self._transform = self._transform * translation * rot * translation.inv()
self._update( {'transformation' : self._transform} )
def translateView(self, lowerLeft):
"""Translates the viewable portion of the canvas's coordinate system.
lowerLeft the Point in the coordinate system that should be aligned with the
lower-left corner of the Canvas window.
"""
if not isinstance(lowerLeft, Point):
raise TypeError('lowerLeft must be specified as a Point instance')
delta = self._transform.inv().image(Point(0,self.getHeight())) + (-1)*lowerLeft
translation = _Transformation( (1,0,0,1,delta.getX(),delta.getY()) )
self._transform = self._transform * translation
self._update( {'transformation' : self._transform} )
def saveToFile(self, filename):
"""Save a picture of the current canvas to a file.
The filename extension must be a supported file type.
The standard extentions are either .eps or .ps.
If the Python Imaging Library is installed then addition
supported file types are: .gif, .jpg, .jpeg, .png
"""
if not isinstance(filename, str):
raise TypeError('filename must be a string')
if '.' not in filename:
raise ValueError('filename extension should indicate file type')
ext = filename.split('.')[-1].lower()
if not _pilAvailable:
choices = ('eps', 'ps')
else:
choices = ('eps', 'ps', 'gif', 'jpg', 'jpeg', 'png')
if ext not in choices:
raise ValueError('Unsupported file type. Choices: ' + ' '.join(choices))
if ext in ('eps','ps'):
epsFilename = filename
else:
fd, epsFilename = _tempfile.mkstemp('.eps')
_os.close(fd)
_graphicsManager.executeFunction( ('save to file', self, epsFilename,
self.getBackgroundColor()) )
if ext not in ('eps','ps'): # Use PIL to convert
image = _Image.open(epsFilename).convert('RGBA')
image.save(filename)
_os.remove(epsFilename)
def getMouseCoordinates(self):
"""Return the current coordinate of the mouse."""
return self._mouseCoordinates
class _RenderedCanvas(object):
def __init__(self, chain, properties):
if _DEBUG['Tkinter'] >= 1:
print ('Tkinter making rendered canvas')
self._parent = chain[-1][0]
self._tkWin = _Tkinter.Toplevel()
self._tkWin.protocol('WM_DELETE_WINDOW', self._parent._forceClose)
self._tkWin.title(properties['title'])
self._w = properties['width']
self._h = properties['height']
self._canvas = _Tkinter.Canvas(self._tkWin, width=self._w, height=self._h,
highlightthickness=0,
background=Color._getTkColor(properties['background color']))
self._canvas.pack(expand=False, side=_Tkinter.TOP)
self._tkWin.resizable(0,0)
# Setup function to deal with events
# Is this getting called? Seems suspcious
#Essentially makes a function on the fly
callback = lambda event : self._handleEvent(event)
self._canvas.bind('